Video game item's value being adjusted by using another item's value
AssigneeSquare, Inc.
InventorsTakayuki Niwa, Yasuo Kuwahara
Life of this patent
Estimating the term…
Loading patent…
AssigneeSquare, Inc.
InventorsTakayuki Niwa, Yasuo Kuwahara
Estimating the term…
A memory area in a video game apparatus stores items owned by a character and item values corresponding to the items respectively. Fundamental data and up-date data which is copy of the fundamental data are stored as the item data. When an instruction of item “tune-up” is input through an input section, a control unit controls a display device to display a list of the items owned by the character. Of the listed items, a first item to be enhanced and a second item to be used for enhancing the first item are both designated. In response to the designation, the control unit reads item values of the designated first and second items from the memory for update. The control unit calculates a new item value of the first item based on the read item values, and the new item value is stored in the memory as up-date data.
A video game apparatus for executing a video game including a character which can own a plurality of items having influences upon a game progress, said video game apparatus comprising:
A video game apparatus for executing a video game including a character which can own a plurality of items having influences upon a game progress, said video game apparatus comprising:
A video game apparatus comprising a storage device and a processing device for executing a video game including a character which can own a plurality of items having influences upon a game progress, said storage device including a first memory area configured to store a plurality of items and corresponding preset item values and configured to store programs for controlling the game progress, and including a second memory area configured to store the plurality of items and corresponding preset item values owned by said character which are copied from said first memory area, and in which said processing device:
A method of executing a video game including a character which can own a plurality of items having influences upon a game progress, said method comprising:
A method of executing a video game including a character which can own a plurality of items having influences upon a game progress, said method comprising:
A computer program product for causing a computer to execute a video game including a character which can own a plurality of items having influences upon a game progress, said computer program product comprising:
A computer program product for causing a computer to execute a video game including a character which can own a plurality of items having influences upon a game progress, said computer program product comprising:
A computer data signal embodied in a carrier wave for causing a computer to execute a video game including a character which can own a plurality of items having influences upon a game progress, said computer data signal causing the computer to perform the steps of:
A computer data signal embodied in a carrier wave for causing a computer to execute a video game including a character which can own a plurality of items having influences upon a game progress, said computer data signal causing the computer to perform the steps of:
Dependencies are inferred from the claim text.