Game utilizing the sense of touch and memory
OwnerChristopher L. Anthonyinventor
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OwnerChristopher L. Anthonyinventor
Estimating the term…
This invention is a family table game, which has the function to become portable. It develops ones ability to identify detailed play pieces 24 by the sense of touch, exciting a players mental ability toward learning about these objects, challenging players sensory perceptions and mental imaging skills while improving finger dexterity. The game uses miniature or larger than life renditions of well known objects, man or nature created, as game pieces 24 played with three dimensional embossed knowledge cards 26. Game pieces sit in a circular, dome shaped container FIG. 1 out of view of player. Player spins card housing 30 (holding the interchangeable game cards 26) which stops randomly under view window 32. Player views or feels raised relief images on card 26 or reads corresponding descriptive text, starts timer 14 and begins searching through container (FIG. 4), using the sense of touch to find matching play pieces 24, earning points for each piece found in time. Player removes card 26 finding educational information about corresponding game pieces 24. This game associates learning with playtime, adding a sensory input often overlooked or taken for granted, educating players during a game environment. It thus improves a players ability to comprehend information about game pieces 24 and also enhances players mental imaging abilities, while improving hand-mind coordination. This game has the ability to grow in that purchasers of the game could by different sets of game pieces 24 and playing cards, of different levels of difficulty, thus expanding their library of components and entertainment.
A game apparatus comprising:
A method of playing a game comprising a plurality of objects, a partially opaque receptacle with a transparent observation area configured to hold said plurality of objects, said receptacle including an aperture configured to permit the entry of a hand therein and for selective removal of one or more of said objects therefrom, and a plurality of cards, each of said cards including at least one raised relief image and object identifying indicia, said indicator corresponding to one of said plurality of objects, and a rotatable card housing substantially surrounding said receptacle, said card housing including a plurality of recesses, each of said recesses configured to hold one of said plurality of cards, and a substantially opaque receptacle skirt including a transparent viewing window over one of said recesses, said method comprising the steps of:
A game apparatus comprising:
Dependencies are inferred from the claim text.