Video game device and video game method
AssigneeSquare, Inc.
InventorsHiroshi Kawai, Takayuki Niwa
Life of this patent
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AssigneeSquare, Inc.
InventorsHiroshi Kawai, Takayuki Niwa
Estimating the term…
In a scene of a role-playing game in which the player character, whose actions are controlled by a player, fights with an enemy with one of a variety of items such as weapons, a video game device selects one item in accordance with a player's operation. The video game device obtains an effective range such as a shooting range which has been predetermined for the selected item, and displays this effective range as a hemispherical wire frame model or the like, positioning the center of the effective range at the position of the player character. The player judges the effectiveness of an attack from the displayed wire frame model. A hitting probability, the effect attained when the player attacks the enemy, such as a damage imparted on the enemy, differs depending on whether the enemy is located within the wire frame or not.
A video game device, which executes a game wherein a first character, whose actions are controlled by input instructions from a player, fights with a second character with an item, said device comprising:
A video game device comprising:
A video game method for advancing a video game using a plurality of items, comprising:
A computer program product including a computer usable recording medium having a computer readable program recorded for causing a computer to execute a video game in which a plurality of items are prepared, said program executing:
A computer data signal embodied in a carrier wave for causing a computer to serve as a video game device that executes a video game in which a plurality of items are prepared, said computer data signal comprising:
Dependencies are inferred from the claim text.