Three-dimensional image processing apparatus with enhanced automatic and user point of view control
AssigneeNintendo Co., Ltd.
InventorsShigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Yoshiaki Koizumi
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AssigneeNintendo Co., Ltd.
InventorsShigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Yoshiaki Koizumi
Estimating the term…
A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology features camera perspective or point of view control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches, e.g., four “C” buttons in the exemplary embodiment. The control keys allow the user at any time to move in for a close up or pull back for a wide view or pan the camera to the right and left to change the apparent camera angle. Such user initiated camera manipulation permits a player to better judge jumps or determine more precisely where an object is located in relation to the player controlled character.
A video game system comprising:
For use in a video game system having an external memory for storing a video game program, a game program executing processing system for executing said video game program, at least one player controller operable by a player for generating player controller related data, said player controller having a plurality of point of view control switches, a method of operating of said video game system comprising the steps of:
For use with a video game system having a game program executing processing system for executing said video game program to create a display simulating a three-dimensional world, and at least one player controller having a plurality of control keys and operable by a player to generate video game control signals for controlling the display of a player controlled character, a portable storage device for controlling the operation of said video game system comprising:
For use in a video game system having an external memory for storing a video game program;
For use with a video game system console having a game program executing processing system for executing said video game program to create a display simulating a three-dimensional world, and at least one hand-held player controller embodied in a housing having a front surface and a joystick control member protruding from said front surface and a plurality of control keys protruding from said front surface, said player controller including processing circuitry for executing commands received from said game program executing processing system, a portable storage device for controlling the operation of said video game system console comprising:
Dependencies are inferred from the claim text.