Video game apparatus, video game method and storage medium
AssigneeSquare, Inc.
InventorTakayuki Niwa
Life of this patent
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AssigneeSquare, Inc.
InventorTakayuki Niwa
Estimating the term…
When a character (player character) moving in accordance with a player operation reaches a predetermined position on a map, battle processing between the player character and enemy characters is done. In such battle processing, a player can instruct the player character to escape from a battle against the enemy characters. In such a case where the player character is instructed to escape from the battle, it is determined that the instructed escape either succeeds or fails, in accordance with probabilities of success in escaping in which the probabilities are pre-stored in a manner corresponding to the number of times an instruction to escape has been given. The probability of success in escaping can vary depending on various factors, such as the difference in level values of the player character and the enemy characters or other predetermined parameter value regarding the player character.
A video game apparatus comprising:
A video game apparatus comprising:
An escape determination method comprising the following steps:
A computer readable storage medium including a program for causing a computer to execute the following steps:
A program signal embodied in a carrier wave, wherein a program to be provided by said program signal controls a computer to execute the following steps:
Dependencies are inferred from the claim text.