Video game apparatus outputting image and music and storage medium used therefor
AssigneeNintendo Co., Ltd.
InventorsKoji Kondo, Yoji Inagaki, Hideaki Shimizu
Life of this patent
Estimating the term…
Abstract
A video game apparatus includes an external ROM. This external ROM has a sound memory area memorized with sound sequence data. The sound sequence data includes a plurality of block sequences for each of three status of “move”, “fight” and “stop” of a player object. A CPU detects a status of the player object according to a mode flag, and read to a RAM a block sequence in compliance with the status detected. It is possible to output a series of game melodies in a manner matched to the status of the player object by the repetition of using the plurality of block sequences.
Claims24
A video game apparatus which displays on a display, according to a game program, game images including a player object and outputs a game melody in relation to the game images, comprising:
- a memory medium for fixedly storing said game program, said memory medium storing a plurality of block sequences to constitute a game melody each of which consists of a plurality of measures, each of said plurality of block sequences having head and last measures that provide a musical continuation between two arbitrary block sequences put in continuation;
- a RAM;
- a selecting means for selecting at least one by one said plurality of block sequences;
- a read means for reading one or more selected block sequences to said RAM;
- and
- an output means for outputting a game melody based on the one or more block sequences read in said RAM, said read means selecting a block sequence before ending a block sequence being outputted by said outputting means.
A video game apparatus which displays on a display, according to a game program, game images including a player object and outputs a game melody in relation to the game images, comprising:
- a memory medium for fixedly storing said game program, said memory medium storing a plurality of block sequences to constitute a game melody each of which consists of a plurality of measures, each of said block sequences having head and last measures that provide a musical continuation for two arbitrary block sequences put in continuation;
- and
- a game melody output means for outputting a series of game melodies by reading different ones of said block sequences out of said memory medium and connecting them depending upon a predetermined condition related to said player object.
A memory medium to be attached, upon use, to a video game apparatus which displays on a display, according to a game program, game images including a player object and outputs a game melody in relation to said game images, comprising:
- a first memory area for storing a plurality of block sequences to constitute said game melody each of which consists of a plurality of measures, each of said block sequences having head and last measures that provide a musical continuation for two block sequences put in continuation;
- a second memory area for storing a select program for selecting at least one of said block sequences;
- a third memory area for storing a read program to read in a RAM one or more of said selected block sequences;
- and
- a fourth memory area for storing an output program to output a game melody based on said block sequences read in said RAM, a block sequence being selected according to said select program before ending a block sequence being outputted by said output program.
A video game apparatus which displays on a display, according to a game program, game images including a player object and outputs a game melody in relation to the game images, comprising:
- a memory medium for fixedly storing said game program, said memory medium storing a plurality of block sequences to constitute a game melody each of which includes a plurality of measures, each of said plurality of block sequences having head and last measures that provide a continuation of music between two arbitrary block sequences put in continuation;
- a RAM;
- a selector for selecting at least one by one said plurality of block sequences;
- a reader for reading one or more selected block sequences to said RAM;
- and
- an output for outputting a game melody based on the one or more block sequences read in said RAM, said reader selecting a block sequence before ending a block sequence being outputted by said output.
A video game apparatus which displays on a display, according to a game program, game images including a player object and outputs a game melody in relation to the game images, comprising:
- a memory medium for fixedly storing said game program, said memory medium storing a plurality of block sequences to constitute a game melody each of which includes a plurality of measures, each of said block sequences having head and last measures that provide a musical continuation for two arbitrary block sequences put in continuation;
- and
- a game melody output for outputting a series of game melodies by reading different ones of said block sequences out of said memory medium and connecting them depending upon a predetermined condition related to said player object.
A memory medium to be attached, upon use, to a video game apparatus which displays on a display, according to a game program, game images including a player object and outputs a game melody in relation to said game images, comprising:
- a first memory area for storing a plurality of block sequences to constitute said game melody each of which includes a plurality of measures, each of said block sequences having head and last measures that provide a musical continuation for two block sequences put in continuation;
- a second memory area for storing a select program for selecting at least one of said block sequences;
- a third memory area for storing a read program to read in a RAM one or more of said selected block sequences;
- and
- a fourth memory area for storing an output program to output a game melody based on said block sequences read in said RAM, a block sequence being selected according to said select program before ending a block sequence being outputted by said output program.
Dependencies are inferred from the claim text.