Electronic maze game
OwnerKenneth P. Brooksinventor
Life of this patent
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OwnerKenneth P. Brooksinventor
Estimating the term…
The maze game consists of a plurality of horizontal segments and a plurality of vertical segments that define a two-dimensional array of m×m squares or spaces where the size m is selectable by the user. In each potential segment location the present invention randomly locates: (1) a solid wall corresponding to a portion of the maze walls; (2) an opening creating a passage way through the maze; (3) special feature; or (4) the refuge, of which there is precisely one per maze. At the beginning of the game, the maze is invisible to all players. As the players move through the initially invisible maze, the maze walls adjacent each player's position become visible in a manner dictated by a particular vision setting selected at the beginning of the game. The goal of one player, who may be represented in the game as a cat, is to catch the other player, which may be represented in the game as a mouse, by occupying the mouse's location, i.e., by landing on the mouse. The mouse's object is to reach the refuge, or mousehole, which is located at a unique location within the maze, before being caught.
A maze game method comprising the steps of:
An electronic maze game comprising:
A maze game method comprising the steps of:
Dependencies are inferred from the claim text.