Video game apparatus and method, and storage medium
AssigneeSquare, Inc.
InventorNobuaki Komoto
Life of this patent
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AssigneeSquare, Inc.
InventorNobuaki Komoto
Estimating the term…
A memory of a video game apparatus stores durability data and discipline degree data of weapon items and armor items possessed by a player character. When the player character makes an attack using an equipped weapon item in response to an operation inputted by a player, the durability of the corresponding weapon item is reduced. On the other hand, when the player character receives a damage greater than a preset magnitude due to an attack from an enemy character, the durability of an equipped armor item is reduced. When the durability of the weapon or armor item becomes “0”, the weapon or armor item is changed to a preset different item according to the discipline degree of the former item at that time. Instead of the discipline data, change probability may be used for determining a new item which replaces the former item.
A video game apparatus for playing a video game wherein a character is capable of possessing an item which causes a change in progress of the video game, said apparatus comprising:
A method of playing a video game wherein a character is capable of possessing an item which causes a change in progress of the video game, said method comprising:
A computer-readable storage medium storing a program for causing a computer to execute a video game wherein a character is capable of possessing an item which causes a change in progress of the video game, said program comprising:
A computer data signal embodied in a carrier wave and including a program for causing a computer to execute a video game wherein a character is capable of possessing an item which causes a change in progress of the video game, said computer data signal comprising:
Dependencies are inferred from the claim text.