Display method for games displays
AssigneeSega Enterprises, Ltd.
InventorsYoshimi Aikawa, Kazunari Tsukamoto, Hirokuni Hosokawa
Life of this patent
Estimating the term…
Abstract
In a match game, game characters to be operated by game players are displayed on divided ones of a display screen at a prescribed point of time in the match game so that the respective game players make respective inputs. When the input operations of the game players are completed, motions of the game characters based on the inputs by the game players are displayed on the rejoined display screen. In a match game players can intuitionally decide operations they will make. The display method for game displays can make displays which are indicative enough to know situations of a match game.
Claims32
A display method for game displays in a match game comprising:
- dividing a display screen at a prescribed point of time of the game to individually display a single game character to be operated by a game player on the display screen which is divided, and permitting the game player to make an input to the single game character individually displayed on the divided display screen;
- and
- rejoining the divided display screen and displaying a motion of the single game character which is based on the input by the game player on the rejoined display screen.
A display method for game displays of a game which is advanced based on inputs by a plurality of match game players, comprising:
- dividing a display screen at a prescribed point of time of the game to individually display respective single game characters to be operated by the respective match game players on the display screen which is divided, and permitting the game players to make inputs to the respective single game characters;
- and
- rejoining the divided display screen and displaying motions of each of the respective game characters which are based on the inputs by the game players on the rejoined display screen.
A display method for game displays for displaying on a display screen an image of a virtual game space obtained at a prescribed view point, the display method comprising:
- dividing the display screen at a prescribed point of time of a game to make an image of a single character-to-be-operated at respective points of view on the display screen, and permitting a game player to make an input to the single character-to-be-operated displayed on the divided display screen;
- and
- rejoining the divided display screen and displaying a motion of the single game character which is based on the input by the game player on the rejoined display screen at one view point.
A display method for game displays of a sports game, comprising:
- dividing, when game characters to be operated by game players compete with each other, a display screen so as to display single respective game characters, and permitting the game players to make inputs to the single respective game characters;
- and
- rejoining the divided display screen and displaying the game characters moving based on the inputs by the game players on the rejoined display screen.
A display method for game displays of a baseball game which is advanced based on an operational signal of control means, comprising:
- providing two sub-screens on the game display screen;
- providing on one of the sub-screens a display indicating a strike zone, and a cursor display indicating a point along which a bat passes in the strike zone;
- and
- providing on the other of the sub-screens a display indicating the strike zone, and a cursor display indicating a point along which a ball passes in the strike zone.
A display method for game displays of a baseball game which is advanced based on an operational signal of control means, comprising:
- providing two sub-screens on a game display screen;
- providing a display for selecting a batting position of one of the game players and a display of a character operated by said one of the game players on one of the sub-screens;
- and
- providing a display for selecting a pitching position of the other of the game players and a display of a character operated by the other of the game players on the other of the sub-screens.
A display method for game displays of a match game which is advanced based on an operational signal of control means, comprising:
- dividing a display screen to display respective information necessary for match game players to decide respective motions;
- standing by for a decision by the match game players of respective motions;
- and
- rejoining the divided display screen to display results of the motions on the display screen after the decision by the match game players is completed.
A display method for game displays of a match game which is advanced based on an operational signal of control means, comprising:
- providing on respective divided display screens displays for respective match game players deciding respective motions;
- and
- rejoining the divided display screens and displaying a result of the motions based on the decisions of the respective match game players on the rejoined display screen.
A storage medium storing a program for operating a control device to perform a method for displaying game displays in a match game, said method comprising the steps of:
- dividing a display screen at a prescribed point of time of the game to individually display a single game character to be operated by a game player on the display screen which is divided, and permitting the game player to make an input to the single game character;
- and
- rejoining the divided display screen and displaying a motion of the single game character which is based on the input by the game player on the rejoined display screen.
A storage medium storing a program for operating a control device to perform a method for displaying game displays in a match game, said method comprising the steps of:
- dividing, when game characters to be operated by game players compete with each other, a display screen so as to individually display single respective game characters, and permitting the game players to make inputs to the single respective game characters;
- and
- rejoining the divided display screen and displaying the game characters moving based on the inputs by the game players on the rejoined display screen.
A game device including a rotary switch which is rotated to input information, comprising:
- detection means for detecting a rotation range of the rotary switch;
- and
- control means for controlling a motion of a game character to be operated by a game player in accordance with the rotation range of the rotary switch.
A motion control method for a game character by the use of a rotary switch which is rotated to input information, comprising the steps of:
- detecting a rotation range of the rotary switch;
- and
- controlling a motion of the game character operated by the game player in accordance with the rotation range of the rotary switch.
A display method for game displays comprising:
- dividing a display screen into a plurality of display areas, each display area displaying a single game character to be operated by a respective game player and permitting the respective game player to make an input to the game character;
- and
- displaying motions of each game character, which are based on the input by each respective game player, on the display screen.
A display method for game displays of a match game which is operated by a plurality of match game players, comprising:
- dividing a display screen to individually display respective single game characters to be operated by the respective match game players, and permitting the match game players to make inputs to the respective single game characters displayed on the divided display screen;
- and
- displaying motions of each of the respective single game characters which are based on the inputs by the game players on the display screen.
A display method for game displays of a match game which is operated by two match game players, comprising:
- dividing a display screen into two display areas, respectively displaying a single offensive game character and a single defensive game character on the divided two display areas, and permitting one of the two match game players to make an input to the offensive game character and permitting the other of the two match game players to make an input to the defensive game character;
- and
- displaying motions of the offensive game character and the defensive game character which are based on the inputs by the two game players on the display screen.
A display method for game displays comprising:
- when an offensive game character hits a ball, displaying the hit ball as viewed from an offensive view point which is moved so as to follow the ball;
- and
- before a defensive game player tries to catch the ball, changing the offensive view point into a defensive view point to display the ball as viewed from the back of the defensive game player.
Dependencies are inferred from the claim text.