Game machine and storage medium therefor
AssigneesNintendo Co., Ltd., Game Freak Inc., Creatures Inc.
InventorsSatoshi Tajiri, Tsunekazu Ishihara
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Abstract
A game machine of a type playing a game by collecting a character electronically generated has a property data storage region storing property data of the collected character and a program storage region storing game programs. A random number is generated, and is compared with a part or the whole of the property data. When the part or the whole of the property data and the random number are in a predetermined relationship, image processing is performed for displaying a screen indicating a winning.
Claims43
A game machine for use in playing a game involving collecting an electronically generated character and displaying said electronically generated character on a display screen, comprising:
- a property data storage for storing property data relating to said character being collected;
- a program storage for storing a game program;
- a random number generator for generating a random number;
- a comparator for comparing at least part of said property data stored in said property data storage with said random number;
- and
- processing circuitry for performing, when said comparator determines that said at least part of said property data and said random number have a predetermined relationship, image processing for displaying contest related data on said screen indicating a winning of a contest if said predetermined relationship exists.
A medium storing a game program for controlling a game machine having an associated display screen and processing circuitry for executing said game program and a memory device for storing game related data, said game involving collecting an electronically generated character, wherein
- said game program controls said game machine to carry out the steps comprising:
- storing property data in said memory device relating to said character being collected;
- generating a random number;
- comparing at least a part of said stored property data with said random number;
- and
- performing by processing circuitry, when said at least a part of said property data and said random number are determined to have a predetermined relationship in said comparing step, image processing for displaying information on said display screen indicating a winning of a contest when said predetermined relationship exists.
A method of operating a game machine based upon a stored program comprising the steps of:
- collecting characters of various types which are displayed on a display device;
- monitoring at least one of time of day and date;
- storing property data relating to collected characters;
- and
- determining the winner of a lottery based at least in part on at least one of time of day and date, and based on property data relating to collected characters.
A method of operating a game machine based upon a stored program comprising the steps of:
- collecting characters of various types including characters of the male sex and the female sex;
- monitoring at least one of time of day and date;
- storing property data indicative of the sex of the collected characters;
- determining an elapsed period of time based upon said monitoring step, and
- controlling the program of a game based at least in part upon the sex of a collected character and the elapsed period time.
A method of operating a game machine based upon a stored program comprising the steps of:
- collecting characters of various types;
- generating clock signals indicative of the time of day;
- storing property data indicative of whether a virus has infected an associated collected character;
- and
- controlling the progress of the game based at least in part upon whether a character has ben infected by said virus and said clock signals.
A method of operating a game machine for displaying a player controlled object based upon a stored program comprising the steps of:
- collecting characters of various types;
- storing property data relating to collected characters;
- detecting whether said player controlled object has reached a predetermined location;
- and
- determining the winner of a lottery in response to said player controlled object reaching said predetermined location and based upon property data relating to collected characters.
Dependencies are inferred from the claim text.