Three dimensional virtual reality enhancement techniques
AssigneeLucent Technologies Inc.
InventorsAlfred Vaino Aho, Sudhir Raman Ahuja, Gianpaolo U. Carraro, James Robert Ensor, Eugene J. Rosenthal
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AssigneeLucent Technologies Inc.
InventorsAlfred Vaino Aho, Sudhir Raman Ahuja, Gianpaolo U. Carraro, James Robert Ensor, Eugene J. Rosenthal
Estimating the term…
For a world that has a portion of the world distant from the point of view of the user represented in only two dimensions as a video on a video screen, when an object on the video screen undergoes a trajectory that takes at least a portion of it to a location in the world that is not represented by the video but instead is a location in the world that is represented by computer graphics, in addition to being able to continue to see such an object when it is rendered as computer graphics in the computer graphics part of the world, i.e., popped out from the video, one is able to interact with such an object. Thus, an object which pops out from a video into the computer graphics part of the world may be “investigated” by a viewer of the world. For example, the user could enter a store which popped out of the video, and engage in virtual shopping therein. The particular store which is actually entered may be customized on a per user basis, e.g., as a function of geography. When the proprietor of a virtual store, or his representative, e.g., electronic agent, detects the avatar of one or more persons in the vicinity of the avatar of a store for which such proprietor's store corresponds to the virtual store for such passing persons, a message may be transmitted to such passing persons.
A method for use in accessing an object in a three dimensional world in which a first portion of said world is modeled as computer graphics and a second portion of said world is represented by a video, wherein said video is made up of a sequence of images displayed on a video screen which exists in said first portion of said world, said video displaying a plurality of objects, the method comprising the steps of:
A method for use by a plurality of users in exploring a three dimensional world in which a first portion of said world is modeled as computer graphics and a second portion of said world is represented by a video, wherein said video is made up of a sequence of images displayed on a video screen which exists in said first portion of said world, said video displaying a plurality of objects, the method comprising the steps of:
A method for use in accessing an object in a three dimensional world in which a first portion of said world is modeled as computer graphics and a second portion of said world is represented by a video, wherein said video is made up of a sequence of images displayed on a video screen which exists in said first portion of said world, said video displaying a plurality of object, the method comprising the steps of:
The invention as defined in 17 wherein said communication channel is presented as a advertisement avatar in said first portion of said world.
The invention as defined in 17 wherein said communication channel is a voice channel.
The invention as defined in 17 wherein said communication channel is a data channel.
The invention as defined in 17 wherein said communication channel is a chat session.
A method for use in accessing an object in a three dimensional world in which a first portion of said world is modeled as computer graphics and a second portion of said world is represented by a video, wherein said video is made up of a sequence of images displayed on a video screen which exists in said first portion of said world, said video displaying a plurality of objects, said world being explored by a plurality of users, the method comprising the steps of:
A method for use in processing a view of a three dimensional world in which a first portion of said world is modeled as computer graphics and a second portion of said world is represented by a video, wherein said video is made up of a sequence of images displayed on a video screen which exists in said first portion of said world, said video displaying a plurality of objects, the method comprising the steps of:
A method for use in processing a view of a three dimensional world in which a first portion of said world is modeled as computer graphics and a second portion of said world is represented by a video displayed on a video screen which exists in said first portion of said world, wherein said video is made up of a sequence of images, the method comprising the steps of:
A method for use in accessing an object in a three dimensional world in which a first portion of said world is modeled as computer graphics and a second portion of said world is represented by a video, wherein said video is made up of a sequence of images displayed on a video screen which exists in said first portion of said world, said video displaying a plurality of objects, the method comprising the steps of:
Dependencies are inferred from the claim text.