Playing card war simulation game
OwnerMark Pedersoninventor
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OwnerMark Pedersoninventor
Estimating the term…
A war simulation card game, played by two players alternating turns, upon a game surface having two player sides, using two decks of cards—one associated with each player. Each player side has a weapon zone, an available resource pile and a depleted resource pile. The cards include weapons cards and resource cards. Cards are drawn from the deck into each player's hand—several initially and then one at the start of each turn. One resource card may be placed in the available resource pile per turn. The weapon cards each have resource requirements, attack specifications, and defense specifications. The player may take one of the weapon cards out of his hand and place it in the weapon zone if sufficient resources are present in the available resource pile to meet the resource requirements of that weapons card. The resources thus used are moved to the depleted resource pile. Weapons cards in the player's weapon zone confronting the opponent's weapon cards can selectively eliminate each other according to their respective attack specification and defense specification. Each turn the player moves the contents of the depleted resource pile into the available resource pile.
A war simulation game, played by two players upon a game surface having a first player side and a second player side, each player side divided into zones, including a weapon zone, an available resource pile, and a depleted resource pile, using two card decks, each card deck associated with a particular player, each card deck comprising a plurality of cards which include weapon cards and resource cards, each weapon card having resource requirements, attack specifications, and defense specifications, comprising the steps of:
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