Rhythm game apparatus, rhythm game method, computer-readable storage medium and instrumental device
AssigneeKonami Corporation
InventorsMotoki Toyama, Shigehito Mukasa, Toru Okubo, Tomoya Yamano
Life of this patent
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Abstract
Sound generation control and instruction operation evaluation is performed by sound group selection and a sound generation instruction, with a mimic guitar having selection buttons for selecting one of a plurality of sound groups bearing a series of sounds, and a picking blade for instructing the generation of a sound. The rhythm-matching game can be enjoyed relatively easily in a manner closer to a realistic state of playing an instrument.
Claims24
A rhythm game apparatus, comprising:
- a sound data storage device which stores at least data concerning sounds, the sounds being sorted into a plurality of selective sound groups;
- a display device which displays occurrences of sounds in each of the plurality of selective sound groups in accordance with time passing;
- an instrumental unit to which a game player operates, the instrumental unit being provided with:
- a sound group selector which is to be operated by the game player to select a sound group, and
- an instructor which is to be operated by the game player to instruct generation of a sound;
- an evaluator which evaluates the operation of the game player based on a time gap between an instruction timing of the instructor and a predetermined timing of a sound in a selected sound group.
An instrumental device for use with a rhythm game apparatus including a sound data storage device which stores at least data concerning sounds, the sounds being sorted into a plurality of selective sound groups, a display device which displays occurrences of sounds in each of the plurality of selective sound groups in accordance with time passing, a sound generator which generates a sound, the instrumental device comprising:
- a sound group selector which is to be operated by one of the both hands of a game player to select a sound group;
- and
- an instructor which is to be operated by the other hand of the game player to instruct the sound generator to generate a sound.
A method for producing a rhythm game, comprising the steps of:
- giving a game player a visual display of occurrences of sounds in each of a plurality of selective sound groups in accordance with time passing;
- detecting a time gap between a predetermined generation timing of a sound in a selected sound group and an instruction timing of the game player to judge whether the sound is allowed to be generated;
- generating the particular sound based on the judgment;
- and
- evaluating the operation of the game player based on the detected time gap.
A computer-readable storage medium storing a program of executing the steps:
- giving a game player a visual display of occurrences of sounds in each of a plurality of selective sound groups in accordance with time passing;
- detecting a time gap between a predetermined generation timing of a sound in a selected sound group and an instruction timing of the game player to judge whether the sound is allowed to be generated;
- generating the particular sound based on the judgment;
- and
- evaluating the operation of the game player based on the detected time gap.
Dependencies are inferred from the claim text.