Multi-player interactive electronic game for health education
AssigneeHealth Hero Network, Inc.
InventorStephen J. Brown
Life of this patent
Estimating the term…
Abstract
A multi-player interactive electronic game for health education encourages inter-player communication about a health condition by correlating the players' progress. Each player manages the health of a game construct such as a game character or body region. Correlating the player's game progress is achieved through: common scoring; conditioning a player's passage to higher levels on the health management success of all players; and shared game resources, including game resources representing devices or supplies used in the care of the health condition. Applications include children' health education related to diseases such as diabetes and asthma, as well as health habits such as dental hygiene, and tobacco, alcohol and drug use.
Claims51
A method using a multi-player interactive electronic game using an electronic communications network for educating players of the multi-player interactive electronic game about a health condition common to the players, comprising:
- a) setting a first electronic game objective for a first player, and a second electronic game objective for a second player, said first objective comprising a first health-management game goal for said health condition, said second objective comprising a second health-management game goal for said health condition;
- b) educating the players about said health condition by providing communication between said first player and said second player about said health condition by correlating a progress of said first player toward attaining said first objective with a progress of said second player toward attaining said second objective by sharing common game resource data;
- c) achieving said correlating of progress by setting equal a score of said first player to a score of said second player.
A multi-player interactive electronic game system for educating players of the multi-player interactive electronic game about a health condition common to the players, comprising:
- a) means for setting a first electronic game objective for a first player, and a second electronic game objective for a second player, said first objective comprising a first health-management goal for said health condition, said second objective comprising a second health-management goal for said health condition;
- b) data storage means for saving common game resource data for each of said first player and said second player;
- c) means for updating common game resource data;
- and
- d) a communication component for educating the players about said health condition by providing communication between said first player and said second player about said health condition by correlating a progress of said first player toward attaining said first objective with a progress of said second player toward attaining said second objective by sharing common game resource data;
- e) means for achieving said correlating of progress by setting equal a score of said first player to a score of said second player.
A method using a multi-player interactive electronic game using an electronic communications network for educating players of the multi-player interactive electronic game about a health condition common to the players, comprising:
- a) setting a first electronic game objective for a first player, and a second electronic game objective for a second player, said first objective comprising a first health-management game goal for said health condition, said second objective comprising a second health-management game goal for said health condition;
- b) educating the players about said health condition by providing communication between said first player and said second player about said health condition by correlating a progress of said first player toward attaining said first objective with a progress of said second player toward attaining said second objective by sharing common game resource data;
- and
- c) automatically determining the progress of each players performance of the set game objectives and sending the determined progress to a server connected to the communications network for professional analysis;
- d) achieving said correlation of progress by setting equal a score of said first player to a score of said second player.
A method using a multi-player interactive electronic game using an electronic communications network for health education and encouraging interpersonal communication about a health condition, said method comprising:
- setting a first electronic game objective for a first player, and a second electronic game objective for a second player, said first objective comprising a first health-management game goal for said health condition, said second objective comprising a second health-management game goal for said health condition;
- encouraging communication between said first player and said second player about said health condition by correlating a progress of said first player toward attaining said first objective with a progress of said second player toward attaining said second objective by sharing common game resource data;
- and
- asking said first player a question related to said health condition, wherein correctly answering said question by said first player advances said progress of said first player.
A method using a multi-player interactive electronic game using an electronic communications network for health education and encouraging interpersonal communication about a health condition, said method comprising:
- setting a first electronic game objective for a first player, and a second electronic game objective for a second player, said first objective comprising a first health-management game goal for said health condition, said second objective comprising a second health-management game goal for said health condition;
- and
- encouraging communication between said first player and said second player about said health condition by correlating a progress of said first player toward attaining said first objective with a progress of said second player toward attaining said second objective by sharing common game resource data, wherein correlating is achieved by setting equal a score of said first player to a score of said second player.
A multi-player interactive electronic game system for health education and encouraging interplayer communication about a health condition, said system comprising:
- a first component for setting a first electronic game objective for a first player, and a second electronic game objective for a second player, said first objective comprising a first health-management goal for said health condition, said second objective comprising a second health-management goal for said health condition;
- data storage means for saving common game resource data for each of said first player and said second player;
- a second component for updating common game resource data;
- a third component for sharing common game resource data in real time via an electronic communications network;
- a forth component for correlating a progress of said first player toward attaining said first objective with a progress of said second player toward attaining said second objective;
- and
- a fifth component for asking said first player a question related to said health condition, wherein correctly answering said question by said first player advances said progress of said first player.
A multi-player interactive electronic game system for providing health education and encouraging interplayer communication about a health condition, said system comprising:
- a first component for setting a first electronic game objective for a first player, and a second electronic game objective for a second player, said first objective comprising a first health-management goal for said health condition, said second objective comprising a second health-management goal for said health condition;
- data storage means for saving common game resource data for each of said first player and said second player;
- a second component for updating common game resource data;
- a third component for sharing common game resource data in real time via an electronic communications network;
- a forth component for correlating a progress of said first player toward attaining said first objective with a progress of said second player toward attaining said second objective;
- and
- a fifth component for correlating said progress of said first player comprises means for setting equal a score of said first player to a score of said second player.
Dependencies are inferred from the claim text.