Character movement control in a competition video game
AssigneeKonami Corporation
InventorsMasanori Matsui, Hideyuki Fujiwara
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AssigneeKonami Corporation
InventorsMasanori Matsui, Hideyuki Fujiwara
Estimating the term…
In a competition video game machine, the speed for moving a character is variable according to the operation timing. A controller's operation determining function determines the on/off operation of a left trigger button and a right trigger button. An operation control function controls the skater's operation according to the activation of the left trigger button or the right trigger button. The skater's operation is controlled to repeat the cycle, consisting of an acceleration warm-up operation period, an acceleration operating period, and a decelerating operation period, for the left foot and the right foot alternately. Each operation period lasts for a predetermined period and, when one operation period is finished, the operation is shifted to another operation period. If, however, either the left trigger button or the right trigger button is activated while the above cycle is in progress, the current cycle for the corresponding foot is fast-forwarded to immediately start the acceleration warm-up operation period of the subsequent cycle for the other foot.
A competition video game machine comprising:
A character movement control method for use in a competition video game in which a displayed character is moved in a game space by operating operation means for providing an instruction to move said character to compete against a clock, said method comprising the steps of:
A recording medium for recording a character movement control program for use in a competition video game in which a displayed character is moved in a game space by operating operation means for providing an instruction to move said character to compete against a clock, said program comprising:
A competition video game machine comprising:
Dependencies are inferred from the claim text.