Fog simulation for partially transparent objects
AssigneeMicrosoft Corporation
InventorJames F. Blinn
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AssigneeMicrosoft Corporation
InventorJames F. Blinn
Estimating the term…
A method for simulating fog in 3D graphics rendering applications correctly computes fogged pixel colors even in graphics scenes where two surfaces overlap and the frontmost surface is partially transparent. The method computes the fog for each surface according to the following formula: ƒF atop A, where ƒ is the amount of fog, F is the color of the fog, and A is the color of the pixel being fogged. Each fogged surface can be rendered independently to a separate image layer, called a fogged image layer. The graphics rendering system can then simulate the motion of a fogged image layer by moving the fogged layer in an (x,y) plane without re-computing the fogged pixels, or by moving the fogged layer in the z-direction and independently re-computing the moving fogged layer with a new value for the amount of fog applied to the image layer. The method applies to scenes where there are several fogged layers and to scenes that simulate fire and glow with pixels that are totally transparent but have non-zero color values.
In a graphics rendering system for generating an output image from a 3D graphics scene having a viewpoint and graphical object models, a method for simulating fog in the 3D graphics scene, the method comprising:
In a graphics rendering system for generating an output image from a 3D graphics scene having a viewpoint and graphical object models, a method for simulating fog in the 3D graphics scene, the method comprising:
In a graphics rendering system for generating an output image from a 3D graphics scene, a fog simulator for applying fog of color F to a pixel comprising a color component A, wherein A comprises an opacity value, the fog simulator comprising:
A graphics rendering system including a fog mode for applying fog to objects rendered as pixels to simulate fog, the graphics rendering system comprising:
In a graphics rendering system for generating an output image from a 3D graphics scene having a viewpoint and graphical object models, a method for simulating fog in the 3D graphics scene, the method comprising:
A computer-readable medium having computer executable instructions for performing the following in a graphics rendering system for generating an output image from a 3D graphics scene having a viewpoint and graphical object models to simulate fog in the 3D graphics scene:
Dependencies are inferred from the claim text.