Game device and screen display method thereof
AssigneeSega Enterprises, Ltd.
InventorsManabu Ishihara, Kazuyuki Mukaida, Teruhito Abe
Life of this patent
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Abstract
The present invention aims at providing a game device that is easier to use for the player. Therefore, the game device according to the present invention advances the game from a position in which the time axis of the game is slightly returned when the screen is switched. Accordingly, the difficulty of the game operation after the screen is switched may be reduced.
Claims16
A game device comprising:
- game proceeding means for arranging an object in the virtual space formed within the computer system, and proceeding the game while controlling the movement of said object according to the input operation and predetermined rules;
- displaying means for displaying the state within said virtual space as a screen seen from a certain viewpoint;
- distinguishing means for distinguishing the occurrence of a specific event in said game in which said viewpoint should be switched;
- data storage means for storing position-related data of said object corresponding to the occurrence of said event into the memory;
- condition distinguishing means for continuing the game until a first time has elapsed from the occurrence of said event, wherein said first time occurs during the beginning portion of an action sequence following said event;
- reforming means for reforming said virtual space with the stored data of said object when said first time has elapsed;
- and viewpoint position changing means for changing the position of said viewpoint to a second time after said reforming, wherein the second time occurs after said event and before said first time.
A screen display method for switching the viewpoint in a game device capable of displaying the state of a proceeding game from a different viewpoint by placing the object in a virtual space, wherein said screen display method of a game device performs the following:
- advances the game to a first time with the present viewpoint when a specific event occurs in which said viewpoint should be switched;
- returns the time axis in said virtual space to a second time when said first time has elapsed, wherein said second time occurs after said event and before said first time;
- switches said viewpoint to another viewpoint, and
- advances said game again.
A game device comprising:
- game proceeding control means for arranging an object in the virtual space and controlling the moving state of said object based on input operations from the player and predetermined rules;
- displaying means for displaying the state within said virtual space as a picture captured from a virtual viewpoint;
- distinguishing means for distinguishing the occurrence of an event in the game for switching said virtual viewpoint;
- viewpoint switching means for changing said virtual viewpoint after a prescribed time has elapsed from the occurrence of said event to a replay time, wherein the replay time occurs before the prescribed time has elapsed and after the occurrence of said event;
- data storage means for storing, in the memory, position information of objects in said moving state from the re-play time until the switching of said virtual viewpoint;
- and
- game proceeding re-controlling means for re-controlling, upon switching the viewpoint with said viewpoint switching means, the moving state of objects based on the position information of objects stored in said data storage means and returning control to the game proceeding means.
A game device comprising:
- game proceeding control means for arranging an object in the virtual space and controlling the moving state of said object based on input operations from the player and predetermined rules;
- displaying means for displaying the state within said virtual space as a picture captured from a virtual viewpoint;
- virtual viewpoint alteration means for altering said virtual viewpoint;
- and
- game proceeding re-controlling means for acquiring, upon alteration of said virtual viewpoint, the position information of said objects before alteration and re-controlling the moving state of objects based on such position information of objects and returning control to the game proceeding means.
A game display method of arranging an object in a virtual space, controlling the moving state of said object based on input operations from a player or predetermined rules, and displaying the state within said virtual space as a picture captured from a virtual viewpoint, comprising the steps of:
- detecting the occurrence of an event for altering said virtual viewpoint;
- acquiring, upon alteration of said virtual viewpoint, the position information of said objects before alteration and re-controlling the moving state of objects based on such position information of objects;
- and
- switching said virtual viewpoint.
A baseball game device which displays a pitcher character and batter character in a baseball game on a screen, and operates said batter character pursuant to operations of a player, said baseball game device comprising;
- release timing detection means for detecting the point in time of the ball object being released from said pitcher character;
- pitch-path display means for displaying on the screen the pitch path of the ball object thrown by said pitcher character;
- and
- pitch time clocking/display means for clocking the ball from the period of time it is thrown by said pitcher character until said ball is caught by said catcher character and displaying the time elapsing state together with the pitch path of said ball object.
A baseball game display method which displays a pitcher character and batter character in a baseball game on a screen, and operates said batter character pursuant to operations of a player, said baseball game display method comprising the steps of:
- detecting the point in time of the ball object being released from said pitcher character;
- displaying on the screen the pitch path of the ball object thrown by said pitcher character;
- and
- clocking the ball from the period of time it is thrown by said pitcher character until said ball is caught by said catcher character and displaying the time elapsing state together with the pitch path of said ball object.
Dependencies are inferred from the claim text.