Interactive electronic sword game
OwnerThomas G. Woolstoninventor
Life of this patent
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Abstract
An electro-mechanical device for providing an input to a computer program and said computer program providing a tactile output through said electromechanical device to a user. More specifically, the present invention provides an electro-mechanical virtual sword game apparatus that receives positional information from sensors on the sword apparatus and the sword apparatus contains a propulsion gyrostat that under the control of a computer process may be topple to provide a torque on the housing of the sword apparatus that may be used to simulate the impact of sword blows.
Claims35
An electronic game apparatus comprising:
- a housing configured to enable at least one human hand to hold said housing;
- a gyroscopic propulsion device mounted in said housing, said gyroscopic propulsion device comprising a flywheel, a first motor for rotating said flywheel, and a second motor for applying a toppling force to said flywheel;
- a controller operationally connected to said first and said second motor, said controller providing signals to control said first and said second motors, said controller having an input to receive game control signals;
- a sensor coupled to said housing, said sensor determining an attitude of said housing.
An interactive electronic sword game apparatus comprising:
- a display device for displaying images of a sword battle;
- a sword device configured to be grasped by at least one hand, said sword device providing a tactile feedback to the at least one hand;
- and
- a controller operationally connected to said display device and said sword device, said controller executing a program for an interactive electronic sword game.
A method for providing tactile feedback for use with electronic programs, the method comprising:
- providing an electronic program for use with a gyroscopically powered tactile output device that is adjacent to at least a part of a human body;
- relaying electronic signals generated by the electronic program to the gyroscopically powered tactile output device to control a toppling effect of a gyroscope in the gyroscopically powered tactile output device;
- and
- providing an incentive to a user of said gyroscopically powered tactile output device to conserve a rotational speed of said gyroscope.
A method for providing tactile feedback for use with electronic programs, the method comprising:
- providing an electronic program for use with a gyroscopically powered tactile output device that is adjacent to at least a part of a human body;
- relaying electronic signals generated by the electronic program to the gyroscopically powered tactile output device to control a toppling effect of a gyroscope in the gyroscopically powered tactile output device;
- and
- providing an incentive to a user of said gyroscopically powered tactile output device to remain within a predetermined field of play.
A method for providing tactile feedback for use with electronic programs, the method comprising:
- providing an electronic program for use with a gyroscopically powered tactile output device that is adjacent to at least a part of a human body;
- relaying electronic signals generated by the electronic program to the gyroscopically powered tactile output device to control a toppling effect of a gyroscope in the gyroscopically powered tactile output device;
- and
- providing a user of said gyroscopically powered tactile output device with tactile feedback that guides the user's movements.
Dependencies are inferred from the claim text.