Step-driven character animation derived from animation data without footstep information
AssigneeMichael J. Girard
InventorMichael Girard
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AssigneeMichael J. Girard
InventorMichael Girard
Estimating the term…
A character animation system executing on a computer. The system provides a simple, efficient and powerful user interface that allows the user to specify complex animations of multi-legged characters by placing footprints on a surface. A compiler automatically generates a natural looking animation based on the footprints. Motions such as walking, running, jumping, etc. are easily animated depending on the way footprints are placed. The user is able to create new footprint patterns and modify existing patterns. Footprint blocks on a timeline are used to specify the time duration that each foot is in contact with a footprint. The user may specify keyframes in the animation sequence that allow more complicated body movements to be incorporated with the footprint based animation.
A method of generating a sequence of movements of a simulated character in a computer system, the simulated character being a representation of a real or imaginary creature comprising a plurality of simulated body parts attached at prespecified attachment points, the plurality of simulated body parts including one or more extremity, the method comprising the steps of:
A computer program product for generating a sequence of movements of a simulated character for use with a computer system having a display and a user input device, the simulated character being a representation of a real or imaginary creature comprising a plurality of simulated body parts attached at prespecified attachment points, the plurality of simulated body parts including one or more extremity, the computer program product comprising:
A method of generating a sequence of movements of a simulated character in a computer system, the simulated character being a representation of a real or imaginary creature comprising a plurality of simulated body parts attached at prespecified attachment points, the plurality of simulated body parts including one or more extremity, the method comprising the steps of:
Dependencies are inferred from the claim text.