Game device
AssigneeSega Enterprises, Ltd.
InventorEiji Nishimura
Life of this patent
Estimating the term…
Abstract
The present invention aims at providing a game device comprising a body moving mechanism for rapidly moving a body in accordance with the game program development. In order to achieve such aim, the game device according to the present invention comprises a handle unit for operating the movements of a virtual vehicle in a game program, and controls the movements of such vehicle in correspondence with the operating signal from the handle unit. For these purposes, a movable body is supported by a fixed body in a freely tilting position. The pulley of the handle unit rolls along a belt when the rotation torque of the AC servomotor is high, and the rudder input from the steering wheel is directly communicated to the movable body.
Claims6
A game device for controlling the movements of a virtual vehicle in a game program, comprising an operating mechanism for operating the movements of said virtual vehicle, a body moving mechanism for moving a body, wherein said body further comprises a movable body to be mounted by the player and a fixed body for supporting said movable body in a freely tilting manner, and a communicating mechanism for directly communicating the control input from said operating unit to said body moving mechanism without utilizing a driving mechanism, wherein said operating mechanism is a handle unit for operating the virtual vehicle movements shown on a display unit, the handle unit is axially supported to be rotatable with regard to said movable body, and said body moving mechanism comprises a pulley connected to said handle unit and a belt contacting the pulley, said movable body structured to reciprocate in its tilting direction in accordance with the rolling of the pulley along the belt.
Dependencies are inferred from the claim text.