Apparatus and method of playing a basketball card game
OwnerWallace J. Ford, Jr.inventor
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OwnerWallace J. Ford, Jr.inventor
Estimating the term…
A basketball card game that simulates a real action basketball game including blocked shots, slam-dunks, fast breaks, steals, time-outs and free-throws. Each player or team is given a plurality of offensive and defensive cards along with time-out cards and quarter cards. A coin toss determines which team starts out playing offense. The team on offense draws one of their offensive cards, and if necessary, the defensive team draws a defensive card in hopes of counteracting the offensive play. Once all the offensive cards have been played, the quarter is over. The game consists of four quarters. At the end of the fourth quarter, the player or team with the highest combined score (of all four quarters) is the winner. The players can employ strategy by skillful use of the time-out cards and quarter cards to change the flow of the game or end a quarter.
A basketball card game apparatus for use with two teams comprising:
A method for playing a basketball card game between two teams wherein the method of playing comprises the steps of:
Dependencies are inferred from the claim text.