Method and system for texture mapping images with anisotropic filtering
AssigneeMicrosoft Corporation
InventorsSteven A. Gabriel, Kent E. Griffin
Life of this patent
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AssigneeMicrosoft Corporation
InventorsSteven A. Gabriel, Kent E. Griffin
Estimating the term…
A method for texture mapping an image includes passing an interpolating filter along a line of anisotropy in a texture map and computing a weighted sum of the outputs of the interpolating filter to compute pixel intensity values. The weighting of these output values can be computed using a one dimensional digital filter. The line of anisotropy is derived from the inverse transform, which describes the mapping of a point on the surface of a geometric primitive to a point in the texture map. A system supporting anisotropic filtering includes texture memory, a set-up processor, and a texture filter engine. The set-up processor parses a command stream and retrieves texture data into the texture memory. The texture filter engine determines the line of anisotropy for a pixel and computes a weighted sum of interpolated values sampled along the line of anisotropy.
In an image processing system, a method for texture mapping a source image to a destination image where a mapping of a point from the destination image to the source image is described by an inverse transform, the method comprising:
A method for texture mapping a source image to a destination image where a mapping of points from the destination image to the source image is described by an inverse transform, comprising:
A system for performing texture mapping of a texture to surfaces of geometric primitives, the system comprising:
Texture mapping circuitry comprising:
Dependencies are inferred from the claim text.