Interactive video system with frame reference number
AssigneeNorthern Telecom Limited
InventorJohn Anthony Weeks Butcher
Life of this patent
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Abstract
In video on demand (VOD) problems may be caused by potential transmission, queuing and processing delays in the network which can lead to erratic and erroneous operation of VOD systems when responding to viewer commands. This problem is overcome by employing a video frame reference number in the return signalling channel to the video server so that the command is related to the correct frame. At the same time the viewers display is halted until the revised frame is re-received so that the display is re-enabled at the correct point in the program.
Claims4
An interactive video system wherein a master station (head end) transmits over a network video material comprising video frames to subscriber equipments so as to permit participation of a subscriber in a video game running at the master station, the system having means whereby an individual subscriber participating in a said video game can transmit back to the master station command signals each uniquely associated with a respective said video frame of the video game so as to control and determine subsequent real time transmission of the video material to said individual subscriber, the content of such command signals being determined solely by the interaction ofthe subscriber with the video game and being incapable of modification by the subscriber, wherein the transmitted video material incorporates frame reference data comprising frame reference numbers one for each said frame, and wherein the subscriber equipments each include command transmission means responsive to the user participation for transmitting to the master station said command signals each identiyfing that frame with which that command signal is associated uniquely by its frame reference number, the master station having means responsive to the receipt of one of command signals from a subscriber for temporarily pausing transmission of further video frames to that subscriber so as to revert to the respective referenced video frame to which that command signal corresponds and for recommencing transmission of video material subsequent to that referenced frame to the subscriber, the recommended transmission of the video material subsequent to that referenced frame being of a video frame sequence that is selected at the head end from a number of possible video sequences in response to the content of the command signal.
A method of operating an interactive video system wherein a master station (head end) transmits over a network video material comprising video frames to subscriber equipments so as to permit participation of a subscriber in a video game running at the master station, the system having means whereby an individual subscriber participating in a said video game can transmit back to the master station command signals each uniquely associated with a respective said video frame of the video game so as to control and determine subsequent real time transmission of the video material to said individual subscriber, the content of such command signals being determined solely by the interaction of the subscriber with the video game and being incapable of modification by the subscriber, the method including incorporating frame reference data comprising frame reference numbers one for each said frame in the transmitted video material, transmitting from the subscriber equipment to the master station said command signals each uniquely identifying that frame with which it is associated by its respective frame reference number, and, responsive to the receipt at the master station of each command signal incorporating the corresponding frame reference number, temporarily pausing transmission of further video frames to the subscriber so as to revert to the respective referenced video frame and recommencing transmission of video material subsequent to that referenced frame to the subscriber, the recommended transmission of the video material subsequent to that referenced frame being of a video frame sequence that is selected at the head end from a number of possible video sequences in response to the content of the command signal.
A method of operating an interactive video system wherein a master station (head end) transmits over a network video material comprising video frames to subscriber equipments so as to permit participation of a subscriber in a video game running at the master station, the system having means whereby an individual subscriber participating in a said video game can transmit back to the master station command signals each resulting from that subscriber's interaction with the video game and each uniquely associated with a respective said video frame of the video game so as to control and modify subsequent real time transmission of the video material to said individual subscriber, the content of such command signals being determined solely by the interaction of the subscriber with the video game and being incapable of modification by the subscriber, the method including incorporating frame reference data comprising frame reference numbers one for each said frame in the transmitted video material, transmitting from the subscriber equipment to the master station said command signals each uniquely identifying that frame with which it is associated by its respective frame reference number, and, responsive to the receipt at the master station of each command signal incorporating the corresponding frame reference number, temporarily pausing transmission of further video frames to the subscriber so as to revert to the respective referenced video frame, effecting a decision resultant on that command as to which of a number of wholly different video sequences to transmit to the subscriber, and recommencing transmission of video material from that referenced frame to the subscriber, the recommenced transmission of the video material subsequent to that referenced frame being of a video frame sequence that is selected at the head end from a number of possible video sequences in response to the content of the command signal.
Dependencies are inferred from the claim text.