Network architecture to support real-time video games
OwnerStephen G. Perlmaninventor
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OwnerStephen G. Perlmaninventor
Estimating the term…
An apparatus and method for linking multiple remote players of real-time games is disclosed. The system of the present invention includes a first computer for directly linking the first computer with a second computer, the first computer comprises: 1) a network interface coupled to a network; 2) client application software executing in the first computer, the client application software includes: a) processing logic for connecting the first computer to a server on a network via the network interface; b) processing logic for requesting the server to match the first computer with a second computer using matching criteria; c) processing logic for receiving a network address of the second computer from the server; and d) processing logic for establishing a direct communication link with the second computer using the network address.
A system for linking a plurality of computers in a multiple site configuration on a network, said system comprising:
A system for establishing a multiple site data communication link over a single telephone line with a 3-way calling feature, said system comprising:
A method for establishing a multiple site data communication link over a single telephone line with a 3-way calling feature, said method comprising the steps of:
A method for linking a plurality of computers in a multiple site configuration on a network, said method comprising the steps of:
Dependencies are inferred from the claim text.