Method of playing an educational game
OwnerDudley Martens, Daniel H. Burkeinventors
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OwnerDudley Martens, Daniel H. Burkeinventors
Estimating the term…
An educational game that includes a game board including a counterclockwise oriented sequence of game piece spaces, the sequence beginning with an outer start space and terminating in a center end space, the game piece spaces including penalty indicia spaces, no indicia spaces and safety card select indicia spaces; a number of player positionable game pieces; four two-sided tossing pieces; and a number of safety cards each having a side having a point winning indicia in a corner thereof and educational information printed in the center area thereof. The educational game is played by tossing the four two-sided tossing pieces onto a surface and moving a game piece along the sequence of game piece spaces on the game board according to the result of the toss. Points are accumulated as each player travels from the start space to the center end space, collecting points by drawing safety cards. The first player entering the center end space receives five bonus points. The player with the most points after all the players have entered the center end space is declared the winner. The four two-sided tossing are preferably readily available coins.
A method of playing an educational game comprising the steps of:
Dependencies are inferred from the claim text.