Method and device for typing thinking styles
OwnerMichael C. Wasinventor
Life of this patent
Estimating the term…
Abstract
A method and device for typing thinking styles. More specifically, a group interactive method and device for determining people's thinking style types which they often express in their characteristic traits of temperament and personality. More specifically, a game that is enhanced by group interactions, and in the playing of which an individual person's thinking style may be categorized into one of four distinct classes. Methods and devices of this invention are based on the foundation of a novel model for classifying individuals and groups of people's styles of thinking into four separate categories.
Claims13
A board game for categorizing participants into categories, which categories are characterized by personal characteristics, said board game comprising:
- a game board, the game board comprising a central portion and a peripheral portion, the peripheral portion having a plurality of distinct points associated therewith, each of the plurality of points representing a personal characteristic;
- and
- playing indicators and a question and answer indicating system;
- said game board comprising a plurality of spaces defining annular and radial paths;
- and
- said central portion being associated with a starting position;
- wherein said playing indicators are moved in a generally outward manner from said starting position in a direction of movement generally toward one of the distinct points on said peripheral portion in response to questions posed to a game player;
- and
- wherein the direction of movement is generally determined by subjective answers to the questions posed to the game player, each of which answers correspond to one of the distinct points associated with the periphery.
A board game for categorizing participants into categories, which categories are characterized by personal characteristics, said board game comprising:
- A) a game board, the game board comprising:
- a central portion associated with a starting position, and a peripheral portion, the peripheral portion having at least four distinct points associated therewith, each of the at least four points representing a personal characteristic;
- a plurality of spaces defining annular and radial paths;
- and
- B) playing indicators and a question and answer indicating system;
- wherein said playing indicators are moved in a generally outward manner from a starting position associated with said central portion in a direction of movement generally toward one of the at least four points on said peripheral portion in response to questions posed to a game player;
- and
- wherein the direction of movement is generally determined by subjective answers to the questions posed to the game player, each of which answers correspond to one of the at least four distinct points associated with the periphery.
Dependencies are inferred from the claim text.