Color proofing method providing accurate visual simulation of screens
OwnerJames Arthur Madeleyinventor
Life of this patent
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Abstract
A proofing method enabling accurate visual simulation of high resolution screens, including all screening effects such as moire, uses a low resolution continuous tone proofer. The resolution and addressability of the proofer has to be better than the dot resolution of the screen, but can be much lower than the pixel resolution (a dot consists of at least 10.times.10 pixels). For example, a screen made of 3.times.3 pixels dots can simulate a screen made of 12.times.12 pixel binary dots if the grey scale of each one of the 3.times.3 dots is adjusted to kept the visual centroid of the 3.times.3 dot at the same position and intensity as the 12.times.12 pixel dot. The low spatial resolution of the unaided eye cannot see the difference between the two screens.
Claims5
A color proofing method for pre-press proofing of binary halftone color printing capable of displaying artifacts caused by the halftoning process using halftone screens, comprising of the following steps:
- generating one electronic screen for each color used, using a sampling grid of lower resolution than said halftone screens, said samples on lower resolution grid having more than two density levels, while maintaining at least the fundamental frequency of said halftone screen and generating color composite proof from said electronic screens.
Dependencies are inferred from the claim text.