Gaming apparatus and method with persistence effect
AssigneeForever Endeavor Software, Inc.
InventorRobert Barrie
Life of this patent
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Abstract
An electronic gaming device and method is provided in which redefined events result in positioning symbols on a playing field which persist in their location and effect through two or more sequential rounds of a game. Preferably, the symbols can affect the amount of a pay out, although preferably they do not affect whether or not a game has a winning result. Persistent symbols may be removed in response to various events, such as occurrence of a delete symbol, passage of time or playing of a predetermined number of rounds.
Claims11
Apparatus for playing a series of rounds of a first game, comprising:
- a computer coupled to a display device configured to display a first game field with a first plurality of symbols for playing said series of rounds of said first game, each of said series of rounds having a win/loss outcome, and wherein said computer outputs, for each of said series of rounds, an indication of the win/loss outcome;
- an input device for receiving gaming input from a player and providing said input to said computer;
- said computer configured to control said display device to selectively display at least one of a first plurality of indicators, wherein the display of said at least one indicator persists through at least portions of two or more of said series of games;
- said computer configured to provide at least a first prize, wherein the award or amount of said first prize is determined at least partially in response to said at least one indicator.
Apparatus for playing a series of rounds of a first game, comprising:
- computing means coupled to a display means for displaying a first gamefield with a first plurality of symbols for playing said series of rounds of said first game, each of said series of rounds having a win/loss outcome;
- means for outputting, for each of said series of rounds of said first game, an indication of the win/loss outcome;
- means for receiving gaming input from a player and providing said input to said computing means;
- said computing means configured to control said display device to selectively display at least one of a first plurality of indicators, wherein the display of said at least one indicator persists through at least portions of two or more of said series of rounds of said first game;
- said computing means configured to provide at least a first prize, wherein the award or amount of said first prize is determined at least partially in response to said at least one indicator.
A computer-implemented method for playing a series of rounds of a game, comprising:
- a) providing a computer coupled to a display, an input device and a wager-acceptor;
- b) accepting at least a first wager from a player;
- c) playing one of said series of rounds of said game, to provide a game outcome;
- d) displaying a first persistent indicator in response to said game outcome;
- e) maintaining display of said first persistent indicator through at least two successive rounds of said series of rounds;
- f) awarding a prize to said player based at least partially on said first persistent indicator.
Dependencies are inferred from the claim text.