Arcade game having multiple score indicators
AssigneeRLT Acquisition, Inc.
InventorsMatthew F. Kelly, Bryan M. Kelly
Life of this patent
Estimating the term…
Abstract
A skill-based game including multiple score indicators is disclosed. The skill-based game preferably involves rolling a playing piece down a playing surface towards targets, and allowing the user to use the targets to manipulate multiple score indicators, so as to use one's skill to obtain a winning combination. In a preferred embodiment, the playing piece is a ball and the multiple score indicators are mechanically rotated dice. Progressive scoring can also be provided. The invention attracts players and retains their interest so that they tend to repeatedly use the game.
Claims30
A skill game, comprising:
- at least one playing piece;
- a game cabinet having a players end and a target end, said game cabinet including at least
- a playing surface between the players end and the target end of said game cabinet, a player causes the playing piece to traverse said playing surface towards the target end;
- a plurality of targets in said playing surface or at the target end for receiving the playing piece, each of the targets indicating a different scoring action;
- and
- a plurality of score indicators, each of said score indicators being individually controlled in accordance with the particular one of the targets that receives the playing piece, and each of said score indicators being a die which is rotatable,
- wherein the player's score is determined by one of or a combination of said plurality of score indicators.
A skill game as recited in claim 2, wherein the playing piece is a ball and said playing surface is a downwardly sloping planar surface.
An apparatus associated with a game of skill, said apparatus comprising:
- multiple score indicators;
- means for rolling a playing piece down a playing surface towards targets associated with the playing surface, and
- means for allowing the user to use the targets to manipulate said multiple score indicators so as to use one's skill to obtain a winning combination of the scores indicated by said multiple score indicators.
A method associated with a game of skill, the game using a cabinet having a players end and a target end and a playing surface there between, the target end or the playing surface includes a plurality of targets for receiving the playing piece, the cabinet further having multiple score indicators, said method comprising:
- (a) causing a playing piece to traverse the playing surface from the players end towards the target end;
- (b) receiving the playing piece at one of the targets;
- (c) causing one or more of the multiple score indicators to change based on the one of the targets that has received the playing piece, each of the score indicators being a rotatable cube;
- and
- (d) determining a score by one of or a combination of the multiple of score indicators.
A method associated with a game of skill using multiple score indicators, said method comprising:
- (a) randomizing all the score indicators;
- (b) allowing a player to lock any or all of the score indicators;
- (c) designate one of the unlocked score indicators to be manipulated;
- (d) allowing the player to use a skilled action to select one of a plurality of targets;
- (e) manipulating the designated score indicator in accordance with the selected target;
- (f) repeating (c)-(e) as long as there are additional score indicators to be manipulated;
- (g) determining the player's score by a combination of the score indicators.
A skill game, comprising:
- at least one playing piece;
- a game cabinet having a players end and a target end, said game cabinet including at least
- a playing surface between the players end and the target end of said game cabinet, a player causes the playing piece to traverse said playing surface towards the target end;
- a plurality of targets in said playing surface or at the target end for receiving the playing piece, each of the targets indicating a different scoring action;
- and
- a plurality of score indicators, each being a die which is rotatable, each of said score indicators being individually controlled in accordance with the particular one of the targets that receives the playing piece,
- wherein the player's score is determined by one of or a combination of said plurality of score indicators, and
- wherein the target that receives the playing piece changes the score indicator associated with the playing piece to a predetermined value or by an incremental amount, the predetermined value or the incremental amount being determined based on the particular one of the targets that receives the playing piece.
Dependencies are inferred from the claim text.