Videographics program/video game fabricating system and method
AssigneeNintendo Co., Ltd.
InventorsSatoshi Yamato, Toshiaki Suzuki
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AssigneeNintendo Co., Ltd.
InventorsSatoshi Yamato, Toshiaki Suzuki
Estimating the term…
A videographics/video game fabricating system includes a multiprocessor based game processor console which includes a main central processing unit (CPU) which controls editing operations and operating system task execution and a game CPU for executing the model video game which is loaded into a pluggable RAM cartridge. The model video game provides a starting point from which a user can readily create an original video game including desired aspects of the model software. The system permits a user to modify any of the game's moving objects, background screens, music or sound effects. The main CPU and game CPU cooperate in the game execution and editorial process such that an editing screen generated by the main CPU is superimposed on a game screen generated by the program executing CPU. The system utilizes unique "unit" based data structures in which moving objects are processed on a unit basis and where each object is assigned a unit ID which is associated with a wide range of object, game characteristics, game processing and location data including status information, present screen display location, object format, character size, pose information, collision threshold information, tempo information, attribute data, and animation data. A wide range of information is likewise stored in data structures associated with background screens referred to as "stage" data.
A method of developing a video game using an interactive computing system having a display screen, a dedicated game computer with game memory, a dedicated editing computer with editing memory, and interface circuitry for facilitating communications and data transfers between the game computer and the editing computer, comprising the steps of:
A method of editing a video game to create a new video game using an interactive computing system having a display screen a dedicated game computer with game memory, a dedicated editing computer with editing memory, and interface circuitry for facilitating communications and data transfers between the game computer and the editing computer, comprising the steps of:
A method of editing a video game to create a new video game using an interactive computing system having an input device, at least one game playing device other than the input device, a display screen, a dedicated game computer with game memory, a dedicated editing computer with editing memory, and interface circuitry for facilitating communications and data transfers between the game computer and the editing computer, comprising the steps of:
A method of editing a video game program to create a new video game using a computing system having a display screen, an input device, a dedicated game computer with game memory, a dedicated editing computer with editing memory, and interface circuitry for facilitating communications and data transfers between the game computer and the editing computer, comprising the steps of:
A videographics program editing system for use in creating new videographics programs for generating displays on a display screen comprising:
A method of editing a video game program using a computing system having a display screen, a dedicated game computer with game memory, a dedicated editing computer with editing memory, and interface circuitry for facilitating communications and data transfers between the game computer and the editing computer, and an input device comprising the steps of:
A method of editing a sequence of display frames generated in response to execution of a graphics program using an interactive computing system having a display screen, a first computer, a second computer, and interface circuitry for facilitating communications and data transfers between the first computer and the second computer, said first computer executing said graphics program and generating a sequence of display frames on said display screen comprising the steps of:
A method of creating a unique sequence of display frames associated with a graphics program using a computing system having a display screen for executing said graphics program and generating a sequence of display frames, including a first computer, a second computer, and interface circuitry for facilitating communications and display transfers between the first computer and the second computer, comprising the steps of:
Dependencies are inferred from the claim text.