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US 5,669,607 AGranted
Cash register game of skill
AssigneeBob's Space Racers, Inc.
InventorsThomas L. Silver, David Wise
Life of this patent
Estimating the term…
Abstract
A game of skill involves a housing made to resemble an old-style cash register. When the game is played, a motor causes oscillation of the cash drawer in and out while the player shoots coin-like disks toward the drawer attempting to land the coins within compartments within the drawer. Each compartment corresponds to a point score that is displayed on a display on the simulated cash register. Each time the game is played, the player is given a pre-set number of coin-like disks.
Claims20
A game of skill, comprising:
- a) a housing having a front wall, a rear wall and a top transparent wall extending therebetween, the front, rear and top walls defining a chamber,
- b) a target adjacent the rear wall and including a plurality of compartments, the target comprising a drawer, the rear wall including an opening formed therein for slidably receiving the drawer,
- c) oscillation means for oscillating the target between a first position wherein the compartments are closed and a second position wherein the compartments are open,
- d) a projectile mechanism adjacent the front wall and selectively operable to project a projectile toward the target, the projectile mechanism comprising a solenoid with a plunger, the plunger extending when the solenoid is activated to strike a projectile and project it toward the target,
- e) actuating means for actuating the projectile mechanism, and
- f) control means for controlling the oscillation means and activating the game.
3 more elements
A game of skill, comprising:
- a) a housing having a front wall, a rear wall and a top transparent wall extending therebetween, the front, rear and top walls defining a chamber, the rear wall resembling a cash register,
- b) a target adjacent the rear wall and including a plurality of compartments, the target comprising a drawer and resembling a cash drawer of the cash register, the rear wall including an opening formed therein for slidably receiving the drawer,
- c) oscillation means for oscillating the target between a first position wherein the plurality of compartments are closed and a second position wherein the plurality compartments are open,
- d) each of the plurality of compartments including a floor having a pivotable gate, the gate being closed in the second position and open in the first position,
- e) a chute mounted under each of the plurality of compartments, each chute having means for detecting passage of a projectile therethrough,
- f) a projectile mechanism adjacent the front wall and selectively operable to project a projectile toward the target, the projectile mechanism comprising a solenoid with a plunger, the plunger extending when the solenoid is activated to strike a projectile and project it toward the target,
- g) actuating means for actuating the projectile mechanism, and
- h) control means for controlling the oscillation means and for activating and maintaining the game.
5 more elements
A game of skill, comprising:
- a) a housing having opposed front wall and rear walls, a top transparent wall extending therebetween and opposed side walls positioned between the front and rear walls, the front, rear, top and side walls defining a chamber, the rear wall resembling a cash register,
- b) the cash register having an arcuate portion along a top end of the cash register, a display and a plurality of simulated buttons disposed along the arcuate portion in vertical columns, the simulated buttons having illumination means contained therewithin,
- c) a target adjacent the rear wall and including a plurality of compartments, the target comprising a drawer and resembling a cash drawer of the cash register, the rear wall including an opening for slidably receiving the drawer, the opening formed below the arcuate portion of the cash register,
- d) oscillation means for oscillating the target between a first position wherein the plurality of compartments are closed and a second position wherein the plurality compartments are open,
- e) each of the plurality of compartments including a floor having a pivotable gate, the gate being closed in the second position and open in the first position,
- f) a chute mounted under each of the plurality of compartments, each chute having means for detecting passage of a projectile therethrough,
- g) a projectile mechanism adjacent the front wall and selectively operable to project a projectile toward the target, the projectile mechanism comprising a solenoid with a plunger, the plunger extending when the solenoid is activated to strike a projectile and project it toward the target,
- h) actuating means for actuating the projectile mechanism,
- i) control means for controlling the oscillation means and for activating and maintaining the game, and
- j) projectile return means for depositing all projectiles employed in the game in a central location and for selectively providing projectiles to a player of the game.
7 more elements
Dependencies are inferred from the claim text.