Apparatus and method of playing a game using azimuths
OwnerWilliam C. Gladishinventor
Life of this patent
Estimating the term…
Abstract
A method and apparatus for teaching azimuths. The present invention discloses a game or simulation using azimuths to locate targets placed on the game board of a player's opponent. The player alternate turns in an attempt to hit the targets on the opposing player's board. The first player to hit all of the targets on the opposing player's board wins the game. The apparatus therefore includes at least one game board having a plurality of spaces, reference points from which azimuths can be selected, and a mechanism for determining which of the spaces is hit by the intersection of two azimuths from the preselected reference points. The method incorporates the use of the present inventive apparatus for play. Alternative game boards, azimuth mechanisms, and rules are also disclosed.
Claims35
An instructional apparatus for teaching azimuths, comprising:
- at least one viewing area means for displaying a plurality of spaces and a plurality of reference points;
- azimuth indicator lines for use in selecting an azimuth;
- means for determining a space location from two azimuths which intersect within the viewing the area means selected from a first azimuth emanating from a reference point at any orientation in angular degrees, from zero to three hundred sixty degrees, and a second azimuth emanating from a second reference point at any orientation in angular degrees, from zero to three hundred sixty degrees.
- said means for determining a space location comprising an encoder and decoder system having first indicia corresponding to each of said plurality of reference points and to a plurality of angular degrees from zero to three hundred sixty degrees emanating from each of said reference points, wherein said first indicia corresponds to said point of intersection of two azimuths
- said encoder and decoder system further having a second indicia corresponding to said plurality of spaces on said viewing area means, and a third indicia for converting the location of said point of intersection from said first indicia to said second indicia;
- and
- instructional means for teaching the player how to operate said apparatus.
A game, comprising:
- at least one viewing area means for defining an area of play;
- the viewing area means having a plurality of spaces contained within a boundary and a plurality of reference points positioned on the viewing area means within the boundary;
- wherein each of the plurality of spaces is capable of receiving and is configured to enable at least one playing piece to be operably positioned on any of the plurality of spaces on the viewing area means and to occupy at least one of the plurality of spaces;
- azimuth indicator lines for use in selecting an azimuth;
- and
- azimuth means for determining a space location from two azimuths which intersect within the veiwing area means selected from a first azimuth emanating from a reference point at any orientation in angular degrees, from zero to three hundred sixty degrees and a second azimuth emanating from a second reference point at any orientation in angular degrees, from zero to three hundred sixty degrees,
- said means for determining a space location comprising an encoder and decoder system having first indicia corresponding to each of said plurality of reference points and to a plurality of angular degrees from zero to three hundred sixty degrees emanating from each of said reference points, wherein said first indicia corresponds to said point of intersection of two azimuths,
- said encoder and decoder system further having a second indicia corresponding to said plurality of spaces on said viewing area means, and a third indicia for converting the location of said point of intersection from said first indicia to said second indicia.
A method of playing a game using azimuths to locate any of a plurality of spaces, comprising the steps of:
- providing at least one viewing area means having indicia associated with a plurality of spaces for determining a space location on the viewing area means;
- providing at least one playing piece;
- providing a plurality of reference points to the viewing area means;
- positioning the at least one playing piece on the viewing area means;
- providing means for determining azimuths on said viewing area means, said means for determining azimuths having means for converting selected angular degrees to the determining of azimuths accurately corresponding to selected angular degrees;
- and
- attempting to locate a space on said viewing area means by
- a) selecting a first reference point, selecting a first azimuth from a plurality of azimuths emanating from said selected first reference point by selecting any orientation in angular degrees, from zero degrees to three hundred sixty degrees, from said selected first reference point;
- b) selecting a second reference point different from the first reference point from which the first azimuth emanates, selecting a second azimuth from a plurality of azimuths emanating from said selected second reference point by selecting any orientation in angular degrees, from zero degrees to three hundred sixty degrees, from said selected second reference point, wherein said first azimuth intersects with said second azimuth in hopes that said intersection corresponds to said space that is attempted to be located;
- c) locating the actual intersection of said first and second azimuths by using said means for determining azimuths on said viewing area means to accurately determine said first and second azimuths on said viewing area means, and to accurately locate said intersection of said first and second azimuths;
- d) determining whether said intersection corresponds to said space that is attempted to be located.
Dependencies are inferred from the claim text.