A charge collection method in a gaming house containing a gaming machine into which game play media are loaded for game execution, a game play media lending machine for lending game play media used at the gaming machine, and a game play media counter for counting game play media dispensed at the gaming machine and issuing a recording medium on which the number of the game play media is recorded, said method comprising the steps of:
- counting game play media won by a player at the gaming machine and recording information indicating the number of the game play media on a recording medium;
- when the player again plays a game, reading the number of game play media recorded on the recording medium and multiplying the number by a lending unit price of game play media to find a lending equivalent amount which is an amount of money required to receive dispensing of as many game play media as the number read from the recording medium from said game play media lending machine;
- calculating a conversion amount that can be used for the player to borrow game play media based on the found lending equivalent amount and an exchange rate preset to collect a game play charge in proportion to the number of game play media won by the player, and using the conversion amount as a part of the input amount when game play media are lent;
- and
- calculating a difference between the lending equivalent amount and the conversion amount for outputting the difference as information representing the collected charge.