Apparatus and method of playing a medieval military conflict board game for two to four players
OwnerGeorge Christie, Jr.inventor
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OwnerGeorge Christie, Jr.inventor
Estimating the term…
A board game for two to four players provides a simulation of conflict between opposing monarchies in a medieval European culture. Players each control several different types of playing pieces, with the pieces each having different movement patterns on the board. Chance elements are also provided by the random drawing of cards and casting of dice, with the dice having different numbers of faces arranged in regular polyhedral configurations. Plural pieces may be moved by a player in a single turn, according to the total number of spaces determined by the casting of the appropriate die. Playing pieces may have differing levels of strength, and those levels may vary during the course of the game. Conflict between two opposing pieces may involve multiple turns by the two opposing players, depending upon the pieces and their respective strengths. Trades of various articles may also be made between allied pieces controlled by any one given player. The object of the game is to conquer the opposing players'kingdom(s), by capturing or defeating their playing pieces and king(s).
A board game apparatus for a plurality of players, comprising:
A method of playing a board game, comprising the following steps:
Dependencies are inferred from the claim text.