A new and improved quest and battle board game comprising, in combination:
- a game board formed in a planar generally rectangular configuration and including a maze and battle side and a world map side, the maze and battle side having a maze half and a battle half, the battle half being formed in a generally rectangular configuration and including a rectangular central region comprising about one hundred and thirty rectangular spaces, the maze half including about five hundred and twenty rectangular spaces and a plurality of upwardly extending box-like structures representing mazes, the mazes being positioned sporadically throughout the maze half of the game board, two walkways formed in a long narrow configuration being positioned perpendicular to the long edges of the maze half, a generally rectangular shaped multiply lined area being positioned adjacent to a corner of the maze half;
- a world map side of the game board, the world map side being formed in a generally rectangular configuration, the world map side being divided into a plurality of generally circular shaped regions of differing sizes by curved blank paths positioned between them, the world map side including a plurality of inverted V-shaped structures positioned in groups sporadically throughout the two largest regions, a plurality of house-shaped structures and castle-shaped structures positioned adjacent to the inverted V-shaped structures, a plurality of circled numerals being positioned within each region, a plurality of contiguous rectangular shaped structures being positioned around the numerals in various areas of the two largest regions;
- the apparatus including a plurality of character cards, the character cards including various information pertaining to the individual characters of the game, a plurality of handbooks being included with the apparatus, a first handbook being titled THE QUEST OF EFIL PLAYERS HANDBOOK, the first handbook providing background information and detailed instructions regarding play of the game, a second handbook being titled ZAL'S HANDBOOK, the second book describing the abilities of Zal, the most powerful character of the game, the third handbook being titled TOWNS & MAZES, the third handbook describing the requirements for successfully traversing the mazes, quests and other obstacles of the game, the game including a plurality of castle holders, the castle holders shaped in the configuration of a mythical dragon with a circular base unit, the circular base unit permitting the castle holder to be easily moved from one location to another on the game board, a first six sided die and a second six sided die, the first die including the numerals 1 through 6, the second die including the numerals 7 through 12, players rolling each die to determine movement of their respective pieces.