Magnetic ball-walker for a pinball game
AssigneeWilliams Electronics Games, Inc.
InventorsRobert S. Morrison, Edward F. Hicks
Life of this patent
Estimating the term…
Abstract
The magnetic ball-walker of the invention comprises an L-shaped arm which rotates in a plane perpendicular to the playfield for transporting a pinball between first and second playfield surfaces. The arm carries an electromagnet on one end and a counterweight on the other, the counterweight maintaining the arm in a ball receiving position. In this position, a ferromagnetic ball received from the first surface can be captured by the electromagnet if energized. The momentum of the rolling ball causes the arm to rotate to a ball discharge position so that the ball can be discharged onto the second surface by deenergizing the electromagnet.
Claims16
A pinball game comprising:
- a) an inclined playfield for supporting a rolling ferromagnetic ball and a plurality of play features;
- b) one of said plurality of play features including:
- 1) an arm mounted for rotation in a plane perpendicular to said playfield;
- 2) an electromagnet attached to one end of said arm for capturing a moving ferromagnetic pinball from a first location and for discharging said ball onto a second location, the arm being rotated by the inertia of the moving ball from the first to the second location;
- and
- 3) control means for energizing said electromagnet to capture the ball and for deenergizing said electromagnet to discharge said ball.
A pinball game comprising:
- a) at least one rolling ferromagnetic ball;
- b) an inclined playfield for supporting said ball;
- c) an arm mounted to said playfield for rotation;
- d) an electromagnet attached to one end of said arm for picking up a moving pinball from a first location and for discharging said ball at a second location when said arm rotates to a ball discharge position, the arm being rotated by the momentum of the moving pinball;
- and
- e) microprocessor means for energizing said electromagnet near said first location to capture the pinball and for deenergizing the electromagnet near said second location to discharge the ball.
Dependencies are inferred from the claim text.