Game machine and game parlor
AssigneeSimiconductor Energy Laboratory Co., Ltd.
InventorsShunpei Yamazaki, Akiharu Miyanaga, Toshiji Hamatani
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Abstract
A game machine enabled to make various responses by adding the psychosomatic state and emotion of the player as one of conditions for determining the responding manner. The psychosomatic state of the player is grasped to change the responses in accordance with the psychological state of the player by making use of both a chaos attractor obtained by numerically processing the information sampled from the player and the index indicating the degree how the chaos attractor matches the defining condition of the chaos.
Claims20
A game machine comprising detecting means for detecting information indicating a psychosomatic state of a player and control means connected with said detecting means for controlling the game machine in accordance with a psychological state of the player by making use of both a chaos attractor obtained by numerically processing the information detected from the player and an index indicating the degree that the chaos attractor matches a defining condition of the chaos.
A game machine comprising:
- psychosomatic state detecting means including a sensor for detecting data indicating a psychosomatic state of a player from the player, chaos attractor calculating means for calculating a chaos attractor by numerically processing the data by the sensor, and Ljapunov index means for calculating an index indicating the degree that the chaos attractor matches a defining condition of chaos;
- and
- changing means for changing responses of the game machine in accordance with the data detected by the psychosomatic state detecting means.
A game parlor comprising:
- a plurality of machines each comprising psychosomatic state detecting means including a sensor for detecting data indicating a psychosomatic state of a player, chaos attractor calculating means for calculating a chaos attractor by numerically processing the data detected by the sensor, and Ljapunov index calculating means for calculating an index indicating the degree that the chaos attractor matches a defining condition of a chaos;
- and
- changing means for changing circumstances of at least one of the players and the machines in accordance with the psychosomatic states of the players detected from the psychosomatic state detecting means.
A game machine comprising physical state sensing means for sensing the physical state of a player and assigning said physical state to a plurality of predetermined levels by utilizing information sensed from the player, and control means for controlling the game machine according to one of said predetermined levels.
Dependencies are inferred from the claim text.