# US 5,348,306 A · Game apparatus and method for playing same

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- Number: US 5,348,306 A
- Document ID: US5348306A
- Status: Granted
- Kind: A
- Application number: 08/109,629
- Filed: 1993-08-20
- Granted: 1994-09-20
- Earliest claimed: 1993-08-20
- Inventors: Anatole Strishak; Andre Strishak
- Web page: https://patentgrep.com/patent/US5348306A

## CPC

- A63B 67/06: Ring or disc tossing games {, e.g. quoits; Throwing or tossing games, e.g. using balls; Games for manually rolling balls, e.g. marbles}
- A63F 9/0278: {Projectiles (A63F9/0208, A63F9/0247 and A63F9/0252 take precedence)}
- A63B: APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT (apparatus for passive exercising, massage A61H)
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

A game apparatus for play by two opposing teams having a playing surface including two target receiving regions located a spaced distance apart from each other. Each region corresponds to one team. Each target receiving region includes a set of target members which are arranged in a predetermined configuration within the respective target receiving region. Each team has a set of tossing devices. The teams alternately throw the tossing devices at the opposing team's target members to knock them out of their respective target receiving regions, in advance of the opposing team to win the game.

## Claims

### Claim 1

A game apparatus for play by two opposing teams, comprising:
a playing surface including two target receiving regions located in spaced distance relation, each region being assigned to a corresponding one of said teams;
two sets of target members, each set of target members being assigned to a corresponding one of said two target receiving regions;
a plurality of different target member configurations, each configuration constituting a round of the game, the teams choosing a selected number of configurations to determine the length of the game;
each set of target members being arranged in each of said plurality of different target member configurations within its respective target receiving region; and
a set of tossing devices, wherein the teams alternate throwing said tossing devices by flinging said tossing devices at the opposite team's target members to knock all of said target members for all of said plurality of configurations completely out of their respective target receiving region in advance of the opposing team.

### Claim 2 (depends on 1)

The game apparatus as claimed in claim 1, wherein said playing surface additionally includes:
a baseline situated on equal spaced distance away from said two target receiving regions, wherein at least one of said tossing devices are thrown at said regions from behind said baseline.

### Claim 3 (depends on 2)

The game apparatus as claimed in claim 2, wherein said playing surface further includes:
a midline situated between said base and said two target receiving regions, wherein at least one of said tossing devices are thrown at said regions from behind said midline.

### Claim 4 (depends on 1)

The game apparatus as claimed in claim 1, wherein said playing surface additionally includes:
two baselines, each situated an equal spaced distance away from a corresponding one of said target receiving regions, wherein at least one of said tossing devices are thrown at said regions from behind the baseline corresponding to that region.

### Claim 5 (depends on 4)

The game apparatus as claimed in claim 4, wherein said playing surface further includes:
a midline situated between said baselines and said regions, wherein at least one of said tossing devices are thrown at said regions from behind said midline.

### Claim 6 (depends on 5)

The game apparatus as claimed in claim 5, wherein said midline is situated equidistantly between said baselines and said regions, wherein said tossing devices are thrown from behind said baseline until a target member is knocked out of its region and thereafter said tossing devices are thrown from behind said midline until the entire set of target members is knocked out of its region.

### Claim 7 (depends on 6)

The game apparatus as claimed in claim 6, wherein each baseline is aligned with the non-corresponding region and wherein each set of target members is sequentially arranged in one of a plurality of configurations.

### Claim 8

The method of playing a game with two opposing teams, comprising the steps of:
delineating two spaced apart target receiving regions on a playing surface;
arranging a set of target members in a predetermined configuration within each target receiving region;
assigning one target receiving region and the respective set of target members to each team;
throwing a tossing device at the opposing team's target members repeatedly to knock the target members out of said target receiving region in advance of the opposing team;
rearranging the set of target members in a different predetermined configuration; and
repeating said steps of throwing a tossing device and rearranging the set of target members until one team has knocked all of the target members for all of the predetermined configurations out of said region.

### Claim 9 (depends on 8)

The method as claimed in claim 8, additionally comprising the step of:
creating a baseline on the playing surface and a midline between said baseline and said regions, following said step of delineating.

### Claim 10 (depends on 9)

The method as claimed in claim 9, wherein said step of throwing includes:
throwing at least one tossing device from behind said baseline and throwing at least one tossing device from behind said midline.

### Claim 11

A method of playing a game with two opposing teams, comprising the steps of:
delineating two spaced apart target receiving regions on a playing surface;
creating a baseline on the playing surface and a midline between said baseline and said regions;
arranging a set of target members in a predetermined configuration within each target receiving region;
assigning one target receiving region and the respective set of target members to each team;
throwing a tossing device at the opposing team's target members repeatedly to knock the target members out of said target receiving region in advance of the opposing team, including throwing at least one tossing device from behind said baseline and throwing at least one tossing device from behind said midline;
rearranging the set of target members in a further predetermined configuration; and repeating said steps of throwing a tossing device and rearranging the set of target members until one team has knocked all of the target members for all of the predetermined configurations out of said region.
