Educational device employing game situation
OwnerReginald E. Saundersinventor
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OwnerReginald E. Saundersinventor
Estimating the term…
An educational device employing charades and answer-based question formulation in a game situation to teach subject matter of a particular religious nature is disclosed. The educational device is typically comprised of a playing board having a plurality of contiguous spaces extending in a path parallel to the perimeter and converging on the center thereof. Certain of the contiguous spaces contain indicia which correspond to subject matter area categories and associated subject matter area text entries on the cards of a card deck. Certain of the contiguous spaces correspond to a card deck containing question-answer and player interaction/movement cards. The remaining contiguous spaces specifically direct player movement. The playing board also contains a plurality of non-contiguous spaces located on various portions thereof. A plurality of markers are used by the players and chance means initially directs player movement about the board. Players are awarded or required to relinquish scoring markers based on the completion of particular game tasks and the information contained on selected game cards. The object of the game is to reach the central area of the game board and collect as many scoring markers as possible while traveling through the contiguous and non-contiguous spaces.
An educational device comprising
A method for playing an educational game with at least two players or playing teams comprising the steps of:
Dependencies are inferred from the claim text.