Apparatus and method for electrically connecting remotely located video games
OwnerPeter A. Hochstein, Jeffrey Tenenbauminventors
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OwnerPeter A. Hochstein, Jeffrey Tenenbauminventors
Estimating the term…
A video game communicator (100) is electrically connected between the ports (A, B) of a local video game (12) and one set of player controls (20) of the local video game (12). The video game communicator (100) receives command signals from the player controls (20) and sends them to the local video game (12). The video game communicator (100) also converts the command signals into communication signals to be sent over telephone lines to be received by another video game communicator (100) connected to a remote video game (30). A transit time circuit (126) delays all command signals coming from the player controls (20) to the local video game (12) an amount of time it determines to be the time needed for the command signals to be sent to the remote video game (30). The video game communicator (100) receives communication signals over the telephone lines (110) and converts these signals into command signals representing the command signals of the remotely located competitor. A voice over data circuit (134) allows both communications signals and voice signals to be sent over the telephone lines at the same time. An operator circuit (140) allows either player to send operation signals, i.e., pause, start, stop, to each video game regardless of location of the player.
A video game communication assembly (100) for communicating command signals between a local video game (28) having at least two player ports (A, B), at least one set of player controls (20), and at least two operating modes, and at least one remote video game (30) through a medium (110) capable of transmitting a plurality of data signals and voice signals, said assembly (100) comprising:
A video game communication assembly (100) for communicating command signals between a local video game (12) having at least two player ports (A, B), one set of player controls (20), and a microprocessor (12), and at least one remote video game (30) in a medium capable of transmitting plurality of data signals and voice signals, said assembly (100) comprising:
A video game communication assembly (100) for communicating command signals between a local video game having at least two player ports (A, B) and one set of player controls (20), and at least one remote video game (30) having two player ports in a medium capable of transmitting plurality of data signals and voice signals, said assembly (100) comprising:
A video game communication assembly (100) for communicating command signals between a local video game (12) and at least one remote video game (30) having two player ports (A, B) in a medium capable of transmitting plurality of data signals and voice signals, said assembly (100) comprising:
A video game communications circuit for communicating command signals between a local video game having at least two player ports (A, B), at least one set of player controls (20), and at least one remote video game (30) in a medium capable of transmitting plurality of data signals and voice signals, said circuit comprising:
A method for communicating command signals of a video game between a local video game (12) having player controls (20) and two ports (A, B) and a remotely located video game (30) over a defined medium of communication, the method comprising the steps of:
Dependencies are inferred from the claim text.