Sequence of motion board game
OwnerMatthew W. Dresserinventor
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OwnerMatthew W. Dresserinventor
Estimating the term…
A simulated motion board game in which a player is able to effectively simulate a continuum of sequential motion of one or more subjects contained within scenes of motion individually pictorially depicted on the faces of respective game elements. The representation of a sequence of continuous motion of the subject is independent of the order in which the tiles are placed next to one another. An edge portion of a scene immediately adjacent to the left/right hand edge of one motion tile will always provide a complementary extension of the motion within that portion of the scene immediately adjacent to the right/left hand edge of any other motion tile. As a consequence, even though the particular sequence of continuous motion will depend upon the events depicted in individual ones of the tiles, plural motion tiles placed in side-by-side adjacency with one another will always produce a continuum of motion of the subject traversing the depicted scene.
An apparatus for playing a game, comprising a playing surface, a plurality of game elements in the form of cards, tiles, blocks or the like, a face of each of which contains a pictorial representation of at least one subject in motion across a scene that traverses the face of the game element, such that a placement of a plurality of game elements in adjacent, edge-to-edge relationship causes their pictorial representations to form an overall image of continuous sequential motion of said at least one subject thereacross wherein the playing surface has plural game element placement regions arranged adjacent to one another in a predetermined unidirectional sequence, so that the placement of respective ones of said plurality of game elements in a face-up condition on said game element placement regions in the unidirectional sequence causes their pictorial representations to form an overall image of sequential continuous motion of said at least one subject thereacross.
A method of playing a game simulating sequential continuous motion of at least one subject comprising the steps of:
Dependencies are inferred from the claim text.