Biofeedback game
OwnerDonald Spectorinventor
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OwnerDonald Spectorinventor
Estimating the term…
A biofeedback game in which a target player sits on a "hot seat" where he is assailed by provocative questions or statements put to him by an inquisitor player, calculated to induce stress by embarrassing or otherwise upsetting the target player and thereby causing him "to lose his cool." The target player is coupled by means of a temperature sensor attached to one of his fingertips to a biofeedback unit whose indicator at the start of play is set to a base level representing the target player's initial state of stress. Should the target player who views the indicator while his fingertip temperature is being monitored and is therefore within the feedback loop, fail to control his reaction to a provocative question or statement, the resultant indication will deviate from the base level to a degree reflecting his loss of cool. The provocative question put to the target player must fall within a subject matter category, such as Sex, Education, or Hygiene, appearing on a category card drawn by the inquisitor player from a deck of such cards. The outcome of the game depends on the skill of the inquisitor player to frame provocative questions that lie within the selected category, as offset by the ability of the target player, by way of biofeedback regulation, to maintain his cool under pressure.
A cool-under-pressure biofeedback game in which a target player is assailed by questions put to him by an inquisitor player calculated to induce stress by embarrassing or otherwise upsetting the target player and causing him to lose his cool, said game comprising:
Dependencies are inferred from the claim text.