Method and apparatus for generating a texture mapped perspective view
AssigneeHoneywell Inc.
InventorsJohn F. Dawson, Thomas D. Snodgrass, James A. Cousens
Life of this patent
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AssigneeHoneywell Inc.
InventorsJohn F. Dawson, Thomas D. Snodgrass, James A. Cousens
Estimating the term…
A method and apparatus for providing a texture mapped perspective view for digital map systems. The system includes apparatus for storing elevation data, apparatus for storing texture data, apparatus for scanning a projected view volume from the elevation data storing apparatus, apparatus for processing, apparatus for generating a plurality of planar polygons and apparatus for rendering images. The processing apparatus further includes apparatus for receiving the scanned projected view volume from the scanning apparatus, transforming the scanned projected view volume from object space to screen space, and computing surface normals at each vertex of each polygon so as to modulate texture space pixel intensity. The generating apparatus generates the plurality of planar polygons from the transformed vertices and supplies them to the rendering apparatus which then shades each of the planar polygons. In one alternate embodiment of the invention, the polygons are shaded by apparatus of the rendering apparatus assigning one color across the surface of each polygon. In yet another alternate embodiment of the invention, the rendering apparatus interpolates the intensities between the vertices of each polygon in a linear fashion as in Gouraud shading.
A system for providing a texture mapped perspective view for a digital map system wherein objects are transformed from texture space having U, V coordinates to screen space having X, Y coordinates comprising:
A method for providing a texture mapped perspective view for a digital map system having a cache memory, a geometry engine coupled to the cache memory, a shape address generator coupled to the cache memory, a tiling engine coupled to the geometry engine, a symbol generator coupled to the geometry engine and the tiling engine, a texture engine coupled to the cache memory, a rendering engine coupled to the tiling engine and the texture engine, and a display memory coupled to the rendering engine, wherein objects are transformed from texture space having U, V coordinates to screen space having X, Y coordinates, the method comprising the steps of:
Dependencies are inferred from the claim text.