Method of playing an educational geography game
Assignee1-800 Geopoly
InventorsDaniel Desmarais, Jack R. Wallace
Life of this patent
Estimating the term…
Abstract
A geography game is disclosed which comprises selecting locations on a map for players occupying certain playing positions. Access rights to the selected locations are established. Travelling routes are draw in lines interconnecting locations to which the player owns an access right. If a second player must travel to a location via a route, he may have to pay for accessing that location. In an alternative embodiment, the object is to close in a player who is not allowed to cross a route drawn with a line on the map.
Claims14
Method of playing an educational geography game with a map, which comprises:
- a) providing a map, an apparatus of chance and marking means;
- b) determining locations on the map for a player by selecting the locations by chance and marking the selected locations;
- c) drawing lines by the player on the map representing routes interconnecting the locations;
- d) determining ownership of the routes for the player by marking the routes with markings distinctly associated with the respective player;
- e) defining starting locations and destination locations on the map for the players and travelling along the routes by the players from the starting locations to the destination locations;
- and
- f) repeating steps a)-e) in a given order by a given player.
Method of playing an educational geography game with a map, which comprises:
- a) providing a map and marking means;
- b) selecting a playing order having at least first and second playing positions;
- c) selecting a location on the map for the first player and determining an access right to the location for the first player by distinctly marking the location to be associated with the first player;
- d) selecting at least one other location on the map for the first player and determining an access right to the other location for the first player by distinctly marking the other location;
- e) drawing a line by the first player connecting the locations representing a route, and determining ownership of the route for the first player by distinctly marking the route;
- f) changing the playing order so that other players occupy the at least first and second playing positions;
- and
- g) repeating step c), d), e) and f) until the game is terminated.
Dependencies are inferred from the claim text.