Method of recording and tracking timed events in a game
OwnerBenjamin B. Jonesinventor
Life of this patent
Estimating the term…
Abstract
A recorder of multiple events and durations of time, using one or more rotatably mounted dials graduated in a clockwise direction, with a means for displaying temporary memoranda which describe events associated with the said graduations, and used for directly recording and reading the actual or simulated times of one or more events either in absolute time or relative to the current time.
Claims3
A game device, for use in a game played by one or more players and wherein at least a first event and a second event occur at selected, different times in the furture in said game, said device comprising:
- an indicator bearing a plurality of equally-spaced, sequential markings along a periphery thereof, the markings representing sequential time segments in which said selected events of said game will occur, and one of the markings being visibly distinct from the others in size, color, shape, or the like;
- and
- a fixed recording surface supporting said indicator for movement thereon and adapted to be erasably manually marked with the times of at least the first and second events, and said surface having permanent markings thereon adjacent the periphery of the indicator and corresponding to the markings on said indicator.
A method of using a game device to record and track first, second, and other events occurring at selected, different times, the game device comprising:
- an indicator bearing a plurality of equally-spaced, sequential markings along a periphery thereof, the markings representing sequential times at which said selected events of said game may occur, one of the markings being visibly distinct from the others in size, color, shape, or the like, and a fixed recording surface supporting said indicator for relative movement thereon and adapted to be erasably manually marked with the times of said future events;
- the method comprising the steps:
- marking said first and second future events upon the recording surface adjacent to the periphery of the indicator at selected times in accordance with their planned occurrence,
- moving the indicator such that the visually prominent mark on the indicator moves step-wise through each of said future events in the sequence of their planned occurrence, and
- as the game progresses, selectively marking additional future events upon the recording surface adjacent to the periphery of the indicator, using the indicator and markings thereon, in accordance with the times of their planned occurrence and relative to the position of the indicator.
Dependencies are inferred from the claim text.