Lighting control system for pinball games
AssigneeWilliams Electronics Games, Inc.
InventorsCharles R. Bleich, Mark Coldebella, Lawrence E. DeMar
Life of this patent
Estimating the term…
Abstract
A lighting control system for pinball games employs a lighting circuit board that supports at least one string of lamps connected in parallel. The lighting board associates a triac with each lighting string for switching the output of an a.c. power supply to each lighting string. The triacs are controlled responsive to the output of a zero-cross detection circuit, which monitors the a.c. power supply. The intensity of the lighting strings is independently controllable responsive to conditions on the game playfield by varying the length of time the triac switches power relative to the zero-crossing point of the output of the a.c. power supply.
Claims7
An interactive lighting control system for pinball games of the type having an inclined playfield and a backbox, including:
- a) a lighting board having at least one lighting string including a plurality of lamps connected in parallel for illuminating said playfield or said backbox;
- b) an a.c. power supply for providing power to the lighting board for energizing each associated lighting string;
- c) means for detecting the zero-crossing point of said a.c. power supply and for generating a control signal when zero-crossing occurs;
- d) means for switching said a.c. power to said lighting strings at selected times relative to said zero-crossing point,
- e) a microprocessor for receiving said control signal and for controlling said switching means to vary the length of time power is applied to said light board, said microprocessor including means for determining the duration of game inactivity and adjusting the intensity of the lighting string in response thereto.
An interactive lighting control system for pinball games of the type having an inclined playfield and a backbox, including:
- a) a lighting board having at least one lighting string including a plurality of lamps connected in parallel for illuminating said playfield of said backbox;
- b) an a.c. power supply for providing power to the lighting board for energizing each associated lighting string;
- c) means for detecting the zero-crossing point of said a.c. power supply and for generating a control signal when zero-crossing occurs;
- d) means for switching said a.c. power to said lighting strings at selected times relative to said zero-crossing point,
- e) a microprocessor for receiving said control signal and for controlling said switching means to vary the length of time power is applied to said light board, said microprocessor including means for determining a specific portion of the playfield or backbox to be highlighted and increasing the intensity of the lighting string associated therewith to direct attention of the game player to said specific portion.
Dependencies are inferred from the claim text.