Card game components and method of play
OwnerMichael P. Chernowski, Jr.inventor
Life of this patent
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Abstract
Card game components comprising a playing board (10), a series of program cards (24), and a set of input cards (34). Input cards (34) are randomly drawn from a draw pile area (12) and placed in a memory area (16) according to the order indicated on a program card (24) in the program card area (14). Input cards (34) not immediately playable are placed in a temporary storage area (18). Input cards (34) may be taken from the temporary storage area (18) as they become playable in any one of the four segments (20) of the memory area (16). The program card (24) contains four columns (30) of a series of characters (32) arranged in a non-repetitive sequence that is unique from other series on the card (24).
Claims8
Card game playing components comprising:
- at least two matching series of input cards, each of said input cards in a series having a unique character thereon;
- at least one program sheet having at least two series of characters thereon, each character in each of said series being identical to each of said characters on said input cards, each of said series of characters on said program sheet being arranged in a non-repetitive sequence that is unique from the other of said at least two series of characters;
- and
- a gameboard having a playing face, said playing face being sized and shaped to accommodate at least four play locations delineated thereon, a first play location denoted to receive a randomly sorted stack of said at least two series of input cards, a second play location denoted to receive said program sheet, a third play location denoted to receive at least two stacks of temporarily discarded input cards, and a fourth play location denoted to receive said at least two series of input cards that are arranged in overlapping relationship such that each series can be segregated from the other of said at least two series of input cards with said input cards in each series displayed in the non-repetitive sequence corresponding to a non-repetitive sequence on said program sheet.
Card game playing components for a card game to be played by a single player, said card game playing components comprising:
- at least two series of input cards, each of said series comprising thirteen input cards, and each of said input cards in a series having a unique character printed thereon;
- at least one program card having at least two series of thirteen characters, each arranged in a non-repetitive sequence printed thereon, each character in said at least two series of thirteen characters on said at least one program card being identical to one character on an input card in each of said at least two series of said input cards;
- and,
- a playing board divided into at least four areas, said areas comprising a first area sized and shaped to receive said at least one program card;
- a second area sized and shaped to receive a pile of randomly sorted input cards;
- a third area sized and shaped to hold at least two piles of discarded input cards;
- and a fourth area sized and shaped to receive said at least two series of input cards arranged in overlapping relationship such that said character on each input card is at least partially visible to the player.
A card game playing method wherein the card game components include at least two series of input cards, each series of said input cards having at least thirteen cards with each card having a unique recognizable character printed thereon that matches one character in each of the other series of the at least two series, and a program card having at least two series of characters printed thereon in a non-repetitive sequence with each of the characters on the program card matching one character in each series of characters on the input cards, the method of playing the card game comprising the steps of:
- selecting a program card;
- mixing the input cards into a random order of arrangement and placing them into an input card draw pile;
- drawing a first input card from the input card draw pile;
- placing the drawn input card into a memory pile if the character on the drawn input card corresponds to the next character in the non-repetitive sequence of characters on the program card to be placed in the memory pile such that the series of cards in the memory pile are arranged in a non-repetitive sequence that corresponds to the sequence of any one of the series of characters on the program card or, if not, then placing the drawn input card into a temporary storage area in one of at least two series of temporarily stored input cards;
- drawing a second input card from the input card draw pile and placing it in the memory pile if the character on the second input card corresponds to the next character in order in any one of the non-repetitive sequence of characters on the program card;
- and then taking one or more input cards from the at least two series of temporarily stored input cards in the temporary storage area and placing the one or more input cards in one of the memory piles if the one or more input cards in the temporary storage area has a character thereon that corresponds to the next character in order in the non-repetitive sequence of characters printed on the program card;
- or, if not, placing the second drawn input card into the temporary storage area in one of the at least two series of drawn input cards;
- and,
- continuing to draw input cards from the input card draw pile and playing the input cards as described above until there are no more input cards to draw and no input cards remain or can be played from the temporary storage area.
Dependencies are inferred from the claim text.