Balancing skill game
OwnerJean A. Davis, William R. McDunnoughinventors
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Abstract
A game based upon the balancing of dissimilar shaped blocks, one upon the other in sequence, until the construct topples or no more blocks can be added. The game features blocks varying not only in shape and size to a substantial extent but also varying in density, surface texture and subtle geometric adjustments not easily discernable to the player without considerable practice and experience with the game. In particular, on some pieces angles that appear to be perpendicular are not, pieces that appear to be massive are not and with some adjoining pieces friction between engaging surfaces substantially differs from the friction between other engaging surfaces. Scoring rules matched to the game set of blocks provide a hand eye coordination challenge to players of all ages.
Claims5
Parlor game sets of blocks, each set being identical to the other sets and comprising individual sets of blocks each having a plurality of differing solid geometric shapes, surface textures and at least some of said blocks in each set appearing to be of common shape but actually differing from the common shape an amount not easily discernable to the eye, said differences from the common shape being identical to the corresponding blocks of the other sets of blocks for the same parlor game,
- the blocks further differing in the density of the materials from which the blocks are constructed and in each set at least one of the blocks includes at least two parallel planar surfaces with a uniform cross-section therebetween and the center of gravity of the block so located that level placement of the block on one of the two parallel planar surfaces causes the block to topple whereas level placement on the other planar surface leaves the block stable.
Dependencies are inferred from the claim text.