Spelling game apparatus
OwnerSamuel Campos, Raoul Campos-Kreutzerinventors
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OwnerSamuel Campos, Raoul Campos-Kreutzerinventors
Estimating the term…
A game apparatus for entertaining children and teaching them how to spell. The gameboard thereof has first and second paths thereon from a starting location to a finishing location thereof. The paths are defined by a plurality of ordered spaces or steps. The player moves his game piece along the paths as directed by a chance device, any special instructions on any of the steps on which he lands and whether he correctly spells the word or words from a list of words associated with those steps. If a player lands his game piece on a special designated step and correctly spells the word(s) associated with that designated step, he automatically jumps his game piece ahead along the path, i.e. proceeds along a second shorter path, towards the finishing location. When one player's turn has passed and it is another player's turn, the one player can study the list of words to prepare for his next turn.
A spelling game apparatus to be played by at least first and second players, comprising:
A spelling game apparatus to be played by at least first and second players, comprising:
The spelling game apparatus of claim 28 wherein said list includes a first group of words and a second group of words which are generally more difficult to be spelled and are associated with generally different said steps than said first group.
A spelling game apparatus to be played by at least first and second players, comprising:
A spelling game apparatus to be played by at least first and second players, comprising:
Dependencies are inferred from the claim text.