Game scoring method
OwnerJohn Sheridaninventor
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OwnerJohn Sheridaninventor
Estimating the term…
A method of scoring card games wherein digital numbers within a predetermined set or range which is not needed in scoring the particular game is reserved for player identification. In performing the method of the invention it is preferred to utilize a special purpose computer contained in a small carrying case, which has an operating keyboard and a visually activated scoreboard in side-by-side relation to the keyboard. The carrying case preferably has a hinged lid which is spring-loaded to normally remain in open position, operating instructions written on the inner side of the lid, and a latch for holding the lid closed. In operating the apparatus, a WE or THEY key is depressed before making player assignments by number. Scores subsequently recorded and visually displayed for each team are also stored in electronic memory for each individual player. Players change teams from one game to the next, but at the end of the play a total score for each individual player is produced in association with the identifying digital number that had been assigned to him.
In the playing of a series of two or more card games, during which the teams of partners are changed from one game to the next, a method of scoring both the separate game scores for each team and the final cumulative score for each individual player, comprising the steps of:
The method of scoring a card game utilizing an electronic computer that has WE, THEY, ENTER, and digit 0 through 9 keys, which consists of assigning to each player an identifying digital number within the range 1 through 9, entering in conjunction with the WE key the identifying numbers of a pair of players who have been assigned to the WE team, entering in conjunction with the THEY key the identifying numbers of a pair of players who have been assigned to the THEY team, thereafter entering in conjunction with the WE and THEY keys digital numbers indicating scores earned by the WE and THEY teams, respectively, and finally causing the computer to add up and display a total score for each individual player in conjunction with the particular identifying digit 1 through 9 which had been assigned to that individual player.
Dependencies are inferred from the claim text.